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115,307 Commits over 3,959 Days - 1.21cph!

18 Days Ago
merge from main
18 Days Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
18 Days Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
18 Days Ago
Clean: removing unnecessary logging Tests: none, trivial change
18 Days Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
18 Days Ago
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18 Days Ago
techtree clean up Catapult ammo desc update
18 Days Ago
Continued progress on Ziggurat exterior
18 Days Ago
better prop render camera angles - need second go after i pull a shelf
18 Days Ago
Don't allow deployed firebomb to be deployed in water because science
18 Days Ago
Potential barricade unlock fix
18 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
18 Days Ago
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18 Days Ago
mini crossbow era override wb2
18 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
18 Days Ago
Fix tiger sometimes hovering above ground
18 Days Ago
siege weapons rarity set
18 Days Ago
Revert tiger atk anim update, old anim seem to work better
18 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
18 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
18 Days Ago
set inventory anim controller to temporarily use base idle
18 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
18 Days Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
18 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
18 Days Ago
Fixed incorrect Lootpanel phrases
19 Days Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
19 Days Ago
Bee swarm scale effects with springs
19 Days Ago
Integrate my item mod swap changes with jakes
19 Days Ago
Pivot, increase turn speed.
19 Days Ago
cookingv2 -> bees (merge conflicts)
19 Days Ago
merge from catapult_ragdoll_fix
19 Days Ago
disabling collision between ragdoll and its initiator
19 Days Ago
main -> cookingv2
19 Days Ago
exported crocodile turn 90 left and right anims
19 Days Ago
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19 Days Ago
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19 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
19 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
19 Days Ago
fixed catapult admin reload with player ammo
19 Days Ago
merge from PlayerRigUpdate2/mergemain
19 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
19 Days Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
19 Days Ago
Snappier attack response
19 Days Ago
chicken coop blockout and textures - fencing based on 3x3
19 Days Ago
Merge from tiger
19 Days Ago
Re-add missing part of plugin lost with merge
19 Days Ago
Fix compile errors and warnings
19 Days Ago
merge from ragdoll_dismount_improvements
19 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
19 Days Ago
hoodie fixes