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156,943 Commits over 4,566 Days - 1.43cph!

18 Days Ago
merge from Livestock_animals
18 Days Ago
merge from critter_animals
18 Days Ago
jobs error fix
18 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
18 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
18 Days Ago
merge from base_occlusion -> main
18 Days Ago
merge from Livestock_animals
18 Days Ago
merge from Livestock_animals/repeltriggers_fix
18 Days Ago
Remove cow from the repel trigger tests
18 Days Ago
Merge from livestock_deathfx_fix
18 Days Ago
Merge from livestock_deathfx_fix
18 Days Ago
merge from Livestock_animals
18 Days Ago
merge from Livestock_animals/repeltriggers_fix
18 Days Ago
Livestock repel triggers tests
18 Days Ago
Crab walking sound tweak
18 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
18 Days Ago
merge from main
18 Days Ago
merge from powergrid_loot_fixes
18 Days Ago
Part2
18 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
18 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
18 Days Ago
merge from critter_animals
18 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
18 Days Ago
merge from Livestock_animals
18 Days Ago
merge from main
18 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
18 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
18 Days Ago
Codegen
18 Days Ago
fix after merge conflict
18 Days Ago
merge from Livestock_animals
18 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
18 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
18 Days Ago
add crabs audio integration
18 Days Ago
Merge from Render Pipeline Testing
18 Days Ago
compiler fix
18 Days Ago
Merge: from main
18 Days Ago
Updated Rabbit lods
18 Days Ago
Compile fix
18 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
18 Days Ago
fix tilted player rotation when exiting mounts
18 Days Ago
Halloween Wallpapers - texture updates
18 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
18 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
18 Days Ago
Update rust native libs for all platforms
18 Days Ago
Merge from critter_animals_sounds
18 Days Ago
Adding shears rig
18 Days Ago
adding missing files for m92 anim update
18 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
18 Days Ago
Adjusted LOD distances for sheep
18 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown