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157,901 Commits over 4,566 Days - 1.44cph!

10 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
10 Months Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
10 Months Ago
Increased deep sea buoy flare LOD distance
10 Months Ago
Fix a couple of bugs with boat health after loading
10 Months Ago
Last deep sea wipe alarm now loops
10 Months Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
10 Months Ago
Fix respawn position issue when boats are saved during dying
10 Months Ago
Increased deep sea exit portal map marker size
10 Months Ago
set frame textures to 2k
10 Months Ago
Portal buoy lights change depending on deep sea state
10 Months Ago
Merge from boat_inside_test
10 Months Ago
merge from main
10 Months Ago
merge from naval_update
10 Months Ago
Set the new ramp colliders to wood material
10 Months Ago
merge from ScientistPlushie
10 Months Ago
merge from HeavyScientistPlushie
10 Months Ago
Fix foliage placement orientation on rotated islands
10 Months Ago
Merge from naval_update
10 Months Ago
More accurate shootable collision on small ramp
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from sprinkler_vis_refactor
10 Months Ago
SceneToPrefabTag can now be used on LOD components that are are part of a CuillingVolume to ensure they are part of the final generated HLOD mesh Fixed an order of execution issue with CullingVolumes and LODMasterMesh when an entity with these components was spawned as part of map load (likely only an editor only issue), resulting in LODComponents getting toggled before they are initialised, which would cause the LOD to fall back to default bounds and consider itself small Fixed a couple of curtain prefabs in the casino that were broken The exterior curtain now appears in the HLOD mesh S2P all floating cities
10 Months Ago
Add profiling marker to terrain render
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
10 Months Ago
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10 Months Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
10 Months Ago
Shutter Frames WIP
10 Months Ago
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10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
Removed unused sprite added by error
10 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
10 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
10 Months Ago
merge from fix_puzzle_reset_underground -> main
10 Months Ago
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
10 Months Ago
Removed prevent building volume from deep sea portals, not necessary
10 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
10 Months Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
10 Months Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
10 Months Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
10 Months Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
10 Months Ago
initial implementaion, viewmodel prefab updates