reporust_rebootcancel

158,053 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Missed file
1 Year Ago
Fix crash
1 Year Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
1 Year Ago
Disabled shadow casting on casino ropes
1 Year Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
1 Year Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
1 Year Ago
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1 Year Ago
wip parenting changes
1 Year Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
1 Year Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
1 Year Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
1 Year Ago
merge from fix_deep_sea_wipe -> naval_update
1 Year Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
1 Year Ago
Fix fully global networked entities not getting killed when the deep sea wipes
1 Year Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
1 Year Ago
Merge: from main
1 Year Ago
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1 Year Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
1 Year Ago
Attack update
1 Year Ago
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1 Year Ago
Update female torso skin weights to fix neck seam
1 Year Ago
merge from shorevector_disabled_terrain_fix
1 Year Ago
rebaked Tropical 3 and 4, slope data was broken
1 Year Ago
handling disabled terrain properly in shore vector bake
1 Year Ago
Static string lights optimization / made them all one material and enabled batching
1 Year Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
1 Year Ago
Small boat crane prop LODs and COL, prefab setup
1 Year Ago
Fix chainsaw viewmodel fx not showing up
1 Year Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
1 Year Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
1 Year Ago
Removed deep sea island tree spawning code, not needed anymore
1 Year Ago
Merge from parent
1 Year Ago
merge from deep_sea
1 Year Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
1 Year Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
1 Year Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
1 Year Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
1 Year Ago
more bug fixes on level
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_seaa
1 Year Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
1 Year Ago
Made a proper material for the sea floor of the deep sea
1 Year Ago
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1 Year Ago
prop fixes
1 Year Ago
merge from naval_update
1 Year Ago
floating city 4 bug fixes
1 Year Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
1 Year Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor