reporust_rebootcancel

141,206 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Slight styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_scrollablecontainers_54
1 Year Ago
Fixed typo in horizontal scrollbar json read
1 Year Ago
Merge from main
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Fixed NRE when saving null io line anchors refs
1 Year Ago
cherrypicking 96512 !Removed the 5 scraps you get from recycling a RF Pager (as we removed the tech trash from its recipe)
1 Year Ago
Unity 22 package unity.ai.navigation metas
1 Year Ago
merge from nightlight_workshop
1 Year Ago
merge from pie_menu_phrases_reapply
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Fix aggregate packets per second not being counted correctly
1 Year Ago
Fix outbound packets not counted correctly
1 Year Ago
Fix network stats not being reset at end of frame
1 Year Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
1 Year Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
2 Years Ago
meta files
2 Years Ago
2 Years Ago
Fixed vanishing industrial pipes due to 96124
2 Years Ago
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
2 Years Ago
merge from incendiary-rocket-explosion-fix
2 Years Ago
merge from milflame_improvements
2 Years Ago
merge from cargoshipsoundupdate
2 Years Ago
merge from launch_site_puzzle_loot_fix
2 Years Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
2 Years Ago
Added callback for external asset changes
2 Years Ago
Now saves the database somewhere where it won't be wiped on shutdown
2 Years Ago
merge from main
2 Years Ago
Merge bulk_uploader -> analytics_server_profiling
2 Years Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
2 Years Ago
SKS sounds
2 Years Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Years Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
2 Years Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
2 Years Ago
Fixed monuments static IO lines spawned at world origin
2 Years Ago
Fixed NRE when updating wires attached to null entities
2 Years Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
2 Years Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
2 Years Ago
Manifest
2 Years Ago
Code gen + protobuf
2 Years Ago
Fix NREs
2 Years Ago
merge from main
2 Years Ago
More basic stats More profiler markers that are exposed in release builds
2 Years Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
2 Years Ago
vm sks updates
2 Years Ago
Cleanup
2 Years Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
2 Years Ago
Serialize invoke stats in data points
2 Years Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv