197,138 Commits over 4,110 Days - 2.00cph!

2 Days Ago
tweaked wall storage deploy volumes to allow for small wood storage
2 Days Ago
add store icons
2 Days Ago
M15 Pistol - Updated item name and description
2 Days Ago
Merge from snake_los
2 Days Ago
merge from fix_roof_stability
2 Days Ago
Remove instancing support from all non-standard shaders
2 Days Ago
Remove instancing support from all non-standard shaders
2 Days Ago
Snake LOS improvements
2 Days Ago
Merge from parent
2 Days Ago
merge from purifier_waterloss_fix
2 Days Ago
merge from ui_volume_slider
2 Days Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
2 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
2 Days Ago
Merge from naval update
2 Days Ago
Merge from main
2 Days Ago
Merge from vsync_limit_fix
2 Days Ago
Unsaved
2 Days Ago
Disable vsync while the game is in background if limit fps in background is enabled
2 Days Ago
Merge from scientist_spawners_enabled_fix
2 Days Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
2 Days Ago
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3 Days Ago
Merge from mission_create_streamlining/outpost_spawning/
3 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
3 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
3 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
3 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
3 Days Ago
More comments and minor code changes
3 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
3 Days Ago
Merge from abyss_containers/cinematic
3 Days Ago
snap_deployables -> main
3 Days Ago
More minor adjustments with placement code
3 Days Ago
Fix items like planters and furnaces from not snapping
3 Days Ago
Don't bother with any padding, the calculations seem to be perfect
3 Days Ago
Can't static the directions array, use a pooled list instead
3 Days Ago
add some per-weather+per-biome fog mults
3 Days Ago
fix override/live edit weather not respecting cloud configs
4 Days Ago
Reduce noise made by melee and bow
4 Days Ago
Various consistency tweaks.
4 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
4 Days Ago
Remove unnecessary things related to SyncVars source generator
4 Days Ago
Overcast profile RC
4 Days Ago
Clean up reaction time visualization code
4 Days Ago
Fix shooting scientists not making them aware after reaction time rework
4 Days Ago
Fix bow projectiles not making noise (regression)
4 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise