201,393 Commits over 4,171 Days - 2.01cph!

5 Days Ago
Update indirect instancing tools with new mesh r/w logic
5 Days Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
5 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
5 Days Ago
Fix workbench tech trees in vanilla gamemode
5 Days Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
5 Days Ago
Enable r/w on gib models
5 Days Ago
Enable r/w on gib models
5 Days Ago
Updated keycard animations, override controller and entity
5 Days Ago
Fix server description not appearing on the very first server you click on after game launch
5 Days Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
5 Days Ago
Fix bug preventing the images from changing in subsequent calls
5 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
5 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
5 Days Ago
chansaw attack anims and anim controller updated
5 Days Ago
Bug fixes with the texture prepare process
5 Days Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
5 Days Ago
merge from modded_tag_fix
5 Days Ago
merge from main
5 Days Ago
Fix servers been incorrectly placed in the modded category when they should be in community
5 Days Ago
merge from decor_lighting_dlc/wallcabinet
5 Days Ago
Wall cabinet tweaks, added pickup volume
5 Days Ago
merge from main
5 Days Ago
merge from skinviewer_connect_fix
5 Days Ago
merge from bc_trophy_disabling_fix
5 Days Ago
merge from mode_fixes
5 Days Ago
merge from tutorial_webm_fix
5 Days Ago
merge from respawn_hide_cancel_button
5 Days Ago
merge from battlefield_tag_overflow_fix
5 Days Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
5 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
5 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
5 Days Ago
Stop Battlefield tag from overflowing
5 Days Ago
Bug fixes - ensure its hidden at the right point
5 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
5 Days Ago
Code cleanup
5 Days Ago
Fix tutorial modal video not playing correctly for some people
5 Days Ago
Improvised walkways progress
5 Days Ago
merge from main
5 Days Ago
cleanup to try and find the bug
5 Days Ago
Merge from main
5 Days Ago
merge from new_menu2
5 Days Ago
merge issue fix
5 Days Ago
wip logs
5 Days Ago
main -> new_menu2
5 Days Ago
Hide ddraw when the main menu is opened
5 Days Ago
merge from fetchDLCprice_error_fix
5 Days Ago
merge from storesearch_fix
5 Days Ago
merge from rustbutton_nre_fix
5 Days Ago
Add damageFX for minicopter
5 Days Ago
merge from store_pilotpack_fix