201,418 Commits over 4,171 Days - 2.01cph!

6 Days Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
6 Days Ago
Updated fluorescent light icons
6 Days Ago
Updated water bottle, bota, basket and syringe override controller and entity
6 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
6 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
6 Days Ago
Animate the throttle level on the new RHIB Support reverse
6 Days Ago
Fixed game view indirect lighting when in prefab mode
6 Days Ago
Fixed ceiling fluorescent light collision issues
6 Days Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
6 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
6 Days Ago
Server compile fix
6 Days Ago
Scientist RHIB texture and model update
6 Days Ago
Re-enable Read/Write for collision meshes only
6 Days Ago
Re-enable Read/Write for collision meshes only
6 Days Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
6 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
6 Days Ago
PT Boat update
6 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
6 Days Ago
merge from storeitem_phrase for todays skin upload
6 Days Ago
Spotlight collider tweaks, added a large interaction collider
6 Days Ago
minor code cleanup
6 Days Ago
Electric table light prefab minor cleanup
6 Days Ago
Added working compass to the new RHIB
6 Days Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
6 Days Ago
Fix max health display applying modifiers twice on the client.
6 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
6 Days Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
6 Days Ago
Fixed the propellers not rotating with movement speed
6 Days Ago
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6 Days Ago
Add Waterworld to the scene loader
6 Days Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
6 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
6 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
6 Days Ago
constraint editor on by default
6 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
6 Days Ago
More farm set dressing WIP
6 Days Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
6 Days Ago
Blockout farm entrance kiosk WIP
6 Days Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
6 Days Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
6 Days Ago
Scientist hit reacts and death prototype animations
6 Days Ago
Move field to server only
7 Days Ago
Renamed all lights in the pack to match the other IO items
7 Days Ago
Make sure to reset spotlight spring values on destroy
7 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
7 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
7 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
7 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
7 Days Ago
Fix compile error
7 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item