160,144 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Anchor collision primitives setup. Tweaks to volumes.
1 Year Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
1 Year Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
1 Year Ago
Updating medical syringe refresh rig fbx
1 Year Ago
Disable the large vehicle colliders around BBS netting
1 Year Ago
Adding viwmodel rig for binocular refresh
1 Year Ago
merge from naval_update
1 Year Ago
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1 Year Ago
S2P on FCs after farm changes
1 Year Ago
Added a few more chainlink fences around the farm
1 Year Ago
merge from Project_Hammer
1 Year Ago
merge from boat_building
1 Year Ago
Merge from texture_streaming_delay_fix
1 Year Ago
Scale foliage based on distance density falloff to reduce visible pop in
1 Year Ago
Compile fixes
1 Year Ago
Merge from floating_cities
1 Year Ago
Cleaned up some LODGroups from various floating city bits
1 Year Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
1 Year Ago
Merge from parent
1 Year Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
1 Year Ago
Merge from small_ramp
1 Year Ago
Only allow interaction when looking at the base of the bridge
1 Year Ago
Merge from naval_update
1 Year Ago
Fixes
1 Year Ago
Last island.
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Updated krieg backpack store media
1 Year Ago
Merge from main
1 Year Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
1 Year Ago
Make fold out colliders convex, general prefab setup
1 Year Ago
Fixed button text that broke after merge
1 Year Ago
Setup 3rd person reload effects on turrets
1 Year Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
1 Year Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
1 Year Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
1 Year Ago
Merge from Project_Hammer
1 Year Ago
Merge from slots_optimize
1 Year Ago
Fixed caboose slot machine
1 Year Ago
Add max texture resolution information for skinnables in the workshop scene
1 Year Ago
Merge from main
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from auth2
1 Year Ago
Merge from naval_update
1 Year Ago
Compile fixes
1 Year Ago
Only show steering wheel health bar in edit mode
1 Year Ago
Rework steering wheel priv linking to fix save issue
1 Year Ago
Minor cleanups Cleanup GMOD_Player class a little bit * Moved public fields to private for those that already had accessors Fixed infinite loops when calling DrawModel from Pre/PostPlayerDraw * The hooks will no longer be called while they are already being executed Better descriptions for gm_snapangles and gm_snapgrid Merge small fix for LuaJIT Optimized some CVEngineServer functions to do with looping over player list * Also fixes some pointless compile warnings Fixed more compile warnings Optimizations for GM:PlayerCanHearPlayersVoice usage * Removed IVEngineServer::GMOD_GetPlayerIsSpeaking & GMOD_ShouldUpdateVoiceMasks, CBasePlayer::IsUsingVoice, C_BasePlayer::ShouldGoSouth * Moved certain gmod fields at the end of CBasePlayer and C_BasePlayer to be private, rearranged others * GM:PlayerCanHearPlayersVoice will no longer be called for non speaking players when any player speaks * GM:PlayerCanHearPlayersVoice will be called for a speaking player if it was called too long ago (0.3 seconds)