141,816 Commits over 4,505 Days - 1.31cph!

2 Years Ago
Removed missing guid rocks from craggy
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
2 Years Ago
Add NPC/vending spawners to water well C and E
2 Years Ago
Lowered chance of teas in food cache loot table
2 Years Ago
2 Years Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
2 Years Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
2 Years Ago
Protobuf
2 Years Ago
Merge from net_vis
2 Years Ago
Merge from main
2 Years Ago
Merge from npc_dynamic_pricing_updates
2 Years Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
2 Years Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
2 Years Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
2 Years Ago
Log pile AO doesn't go pure black in the middle.
2 Years Ago
Testing less washed out color grading. More oldschool.
2 Years Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
2 Years Ago
Reduced DPV power again
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Make AccessibilityComponent abstract
2 Years Ago
Don't recreate the decal material if not needed
2 Years Ago
Merge from main
2 Years Ago
Small tidy up in bike class
2 Years Ago
Fixed server compile
2 Years Ago
Gave DPV a little more power, felt slow on real-sized maps
2 Years Ago
Fixed building error messages popping up when starting to place high walls on a valid position
2 Years Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
2 Years Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
2 Years Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
2 Years Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Years Ago
Streamlined legacy woodpile material setup
2 Years Ago
Phrase update
2 Years Ago
merge from arabic
2 Years Ago
Restored "Player Slots" label in server browser filtering
2 Years Ago
Restored Wounded screen text positions + localized unlocalized strings
2 Years Ago
Added shark spawner to all divesites
2 Years Ago
Prevent building on legacy wood pile
2 Years Ago
Restored inventory "Skins" label position
2 Years Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
2 Years Ago
Reduced UI options labels min size so long strings can fit
2 Years Ago
DecorSwim fixes
2 Years Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
2 Years Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
2 Years Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
2 Years Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
2 Years Ago
merge from main
2 Years Ago
re-applied 103433 and fixed font merge issues