194,760 Commits over 4,079 Days - 1.99cph!
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
Bees now die in the smoke of a smoke grenade
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Bee grenade base crafting pass
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
Fixed bee grenade viewmodel scale
Optim: avoid scratch buffer round trip
After checking internals, GUID serialization is also alloc-free, so routing through that.
Tests: profiled in editor
Optim: eliminate float/double related allocs in EventRecordField.Serialize
Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done.
Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
- Setup open/close sounds for deployed hive
- Change deployment sound to boxes
merge from crafting_update
Fixed glowing billboards on trumpet trees
Tweaked LOD distances on bromeliads
Adjusted jungle densities
Jungle ground plants progress / ferns and optimization
Force network update when heat source changes
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
heliconia billboards, prefabs, spawn prefabs
updated pie icons with lewis's new ones and added the unsued ones too
tiger attack ledge anim exported after vertical movement edits
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merge from crafting_update
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs
Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
Setup Beehive item filters
Merge from crafting_update
Ensure deployed beehive can handle having a full inventory properly
merge from crafting_update/visual_cooking
Use property blocks when lerping food color
Fixed the fix
114920
Cooking lerp was not working anymore
Workbench level 2 and 3 are now unlocked in techtrees the tier below
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Update: hacky EventRecord profiling setup to track allocations
Will need to discard this before merge
Tests: ran in editor
Workbench level 2 no longer default blueprint
Workbench level 3 no longer default blueprint
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coop, hive, planter, cooking workbench, engineers bench techtree setup
Fixed not being able to shoot the bbq section
Can no longer deploy things on placed hive