134,333 Commits over 4,262 Days - 1.31cph!

4 Months Ago
merge from bc_trophy_disabling_fix
4 Months Ago
merge from mode_fixes
4 Months Ago
merge from tutorial_webm_fix
4 Months Ago
merge from respawn_hide_cancel_button
4 Months Ago
merge from battlefield_tag_overflow_fix
5 Months Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
4 Months Ago
Fix sorting by 'mode' not working Sorting code cleanup
4 Months Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
4 Months Ago
Stop Battlefield tag from overflowing
4 Months Ago
Bug fixes - ensure its hidden at the right point
5 Months Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
5 Months Ago
Code cleanup
5 Months Ago
Fix tutorial modal video not playing correctly for some people
5 Months Ago
Improvised walkways progress
5 Months Ago
cleanup to try and find the bug
5 Months Ago
Merge from main
5 Months Ago
merge from new_menu2
5 Months Ago
merge issue fix
5 Months Ago
wip logs
5 Months Ago
main -> new_menu2
5 Months Ago
Hide ddraw when the main menu is opened
5 Months Ago
merge from fetchDLCprice_error_fix
5 Months Ago
merge from storesearch_fix
5 Months Ago
merge from rustbutton_nre_fix
5 Months Ago
Add damageFX for minicopter
5 Months Ago
merge from store_pilotpack_fix
5 Months Ago
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5 Months Ago
merge from safe_menudata
5 Months Ago
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5 Months Ago
Replace twitch rivals old header with new generic header
5 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
5 Months Ago
Fixed missing media in store pilot showcase
5 Months Ago
merge from scene_warmup_fixes
5 Months Ago
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5 Months Ago
merge from connect_modal_nre
5 Months Ago
merge from pilotpack_storepage
5 Months Ago
merge from skinviewerquality_fix
5 Months Ago
merghe from christmaslights_fix
5 Months Ago
merge from skinviewer_connect_fix
5 Months Ago
merge from connect_modal_dont_cache
5 Months Ago
Prevent connect modal from ocassionally throwing an NRE
5 Months Ago
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5 Months Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
5 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
5 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
5 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
5 Months Ago
Use a single shared 200 x 200 texture to keep costs down
5 Months Ago
Show the real ingame map on a RHIB screen
5 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
5 Months Ago
prison update