2,558 Commits over 1,947 Days - 0.05cph!
More hold type override changes for 'hold_relax' gesture. Added hat_tip
Added existing 'exclaim' anim as cinematic gesture.
Added talking cinematic gestures (same as used in cinematic_play)
Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
Merge from cinematic_gesture_chaining
Cinematic postfx volume preset
NVG scientist + laptop rig backup. Updated cine prefab menu list
Backups - scenes, animations and assets
NMS menu background video
Added crosshair turret for RC view.
Updated ext fence signs to new prefabs. Fixed position errors
NMS S2P
Added fence variant signs_generic prefabs - includes a backface + collisions for usage on wired fencing
Moved flash blinded state to upperbody layer.
Added cinematic gestures directory.
More asset backups/unsaved files
Fixed material type on ext sign colliders.
NMS S2P
More tiled cubes - metal and concrete alternatives
Backface material for signs_generic
Updated a few props to use RenderLOD
Added signs_generic_backface texture for signage used on fences
Applied backface material to existing nms fence signage + added collisions
NMS S2P
NMS MonumentIsland scene for testing
Added tiles cube 08
Fixed a few floating props
Disabled ext fluro distant flares (render issues)
Fixed portacabin building door blocking los of hatch button
Hidden bathroom
S2P