125,439 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Updated catapult icon
10 Months Ago
Collision effects and minimum collision force tweaks
10 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
10 Months Ago
Siege weapons decay
10 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
10 Months Ago
Car shredder now shows proper icon and localized name on death screen
10 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
10 Months Ago
Fixed server / client errors
10 Months Ago
Merge from main
10 Months Ago
Merge from hab_hominglauncher
10 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
10 Months Ago
Merge from main
10 Months Ago
Remove old and accidental files
10 Months Ago
Merge from localcoord-emission
10 Months Ago
Merge from main
10 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
10 Months Ago
Merge from main
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix wolves leaping too far
10 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
10 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
10 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
10 Months Ago
merge from fix_teleport2grid_foundations -> main
10 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
10 Months Ago
Try fixing compile error from junkpile despawn
10 Months Ago
merge from qol_junkpile_despawn -> main
10 Months Ago
tweaks
10 Months Ago
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10 Months Ago
Add emission support to localcoord shader
10 Months Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
10 Months Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
10 Months Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
10 Months Ago
Initial RPC send and receive framework for stats using protobuf
10 Months Ago
Working on jungle walkways
10 Months Ago
ballista ammo lods and prefabs
10 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
10 Months Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
10 Months Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
10 Months Ago
exported updated wolf attack ledge animation
10 Months Ago
Merge from admin_invis_command
10 Months Ago
merge from wire_slack_fix
10 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
10 Months Ago
merge from main
10 Months Ago
Polish jump trajectory and weightiness
10 Months Ago
Catapult projectiles naming
10 Months Ago
enforce burst compatibility on Point3DGrid
10 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
10 Months Ago
Feed entry script with basic setting
10 Months Ago
Fixing skinning issue for catapult rope
10 Months Ago
merge from main