reporust_rebootcancel

127,571 Commits over 4,109 Days - 1.29cph!

45 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
45 Days Ago
Steam inventory progress, crafting stuff
45 Days Ago
Added pages to the phrase search window, it was dropping results
45 Days Ago
Add audio cue when scientists are surprised
45 Days Ago
merge from crosshairmode_droppeditem_fix
45 Days Ago
merge from main
45 Days Ago
Started steam inventory screen
45 Days Ago
46 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
46 Days Ago
▅▌█▋▌▆▅▄
46 Days Ago
▅▆▄▇▍ ▉▆▄▌ █▋▄▄
46 Days Ago
Store overlay page prefabs Cart fixes
46 Days Ago
Populate existing filters with defaults on init
46 Days Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
46 Days Ago
wind turbine sound update
46 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
Floating cities greybox progress Security tower greybox
46 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
46 Days Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
46 Days Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
46 Days Ago
Merge from main
46 Days Ago
Fix a bug preventing the rotation arrow from restarting
46 Days Ago
Makes surprising scientists less inconsistent
46 Days Ago
Tie the state of the refresh button to the current ogoing search
46 Days Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
46 Days Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
46 Days Ago
Temporarily disable look at proc anim
46 Days Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
46 Days Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
46 Days Ago
▍▋▌▅▌ ▅▆█▆ ▋▇█▄▌▇█▉▊_▋█▌▋▌▌▄▅▇▄█▋
46 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
46 Days Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
46 Days Ago
Merge: from main
46 Days Ago
apply biome fog to cloud layer
46 Days Ago
Weather profile stuff
46 Days Ago
Merge from climate_volume_blending_fix
46 Days Ago
Merge from main
46 Days Ago
Compass animation update + adding camera movement
46 Days Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
46 Days Ago
latest batch of textured props for trawler ship
46 Days Ago
Fixed owned items video fading issues when hovered
46 Days Ago
add biome fog ambient saturation mult to weather presets
46 Days Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
46 Days Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
46 Days Ago
main -> syncvar_demo_fix
46 Days Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
46 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
46 Days Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
46 Days Ago
Compass skinning update and reasign bones in .viewmodel