130,909 Commits over 4,232 Days - 1.29cph!

59 Days Ago
merge from Wildlife_Cull_JungleAnimals
59 Days Ago
merge from decay_scale_ui_fix
59 Days Ago
Merge from boat_building
59 Days Ago
Merge from parent
59 Days Ago
Merge from main
59 Days Ago
Terrain material improvements.
59 Days Ago
Prefab scaling changes vs desert variant.
59 Days Ago
Tree related decal stuff
59 Days Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
59 Days Ago
Compile fixes
59 Days Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
59 Days Ago
Merge from main
59 Days Ago
Fix compile errors
59 Days Ago
main -> facepunch_assert
59 Days Ago
full_drone_marketplace_fix -> main
59 Days Ago
merge from fix_admin_logging -> main
59 Days Ago
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
59 Days Ago
flex_layout_manager_spam -> main
59 Days Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
59 Days Ago
WIP setup for playing notification sounds for monument events
59 Days Ago
missed files
59 Days Ago
assembly definition if i end up convinced to pull this to main
59 Days Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
59 Days Ago
compile_simulator_unused_variables -> main
59 Days Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
59 Days Ago
syncvar_crosssave_fix -> main
59 Days Ago
Ensure Autosync sets the field value on the server as well as the client
59 Days Ago
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
60 Days Ago
Added a small offset when activating bunnyhopping so the mounted player moves upwards with the bike rather than being glued to the seat (it was hard to get this perfect without the hands clipping through the handle bars) https://files.facepunch.com/jacob/1b0911b1/Unity_ywrHLT5FK7.mp4
60 Days Ago
Update manifest (prefab files)
60 Days Ago
Update manifest
60 Days Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
60 Days Ago
hook into animator and animation events, use per-entity animation parameters
60 Days Ago
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60 Days Ago
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60 Days Ago
merge fix_copypaste_clear_turrets -> main
60 Days Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
60 Days Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
60 Days Ago
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60 Days Ago
merge from fix_admin_logging -> main
60 Days Ago
Merge from parent
60 Days Ago
merge from main
60 Days Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
60 Days Ago
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60 Days Ago
Fix log being restarted each time the server restarts instead of appending
60 Days Ago
reapplying BowWeapon_cleanup
60 Days Ago
reapplying hopper_corpse_harvest_fix
60 Days Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed