143,768 Commits over 4,413 Days - 1.36cph!

12 Days Ago
Minor lens flare tweaks.
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Update manifest
12 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
12 Days Ago
Codegen
12 Days Ago
Merge from main
12 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
12 Days Ago
Reapply the increased building blocked + added safezone from the merge
12 Days Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
12 Days Ago
Merge from 3p_spectator_improvements
12 Days Ago
Fix potential NRE when starting debug camera
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
12 Days Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
12 Days Ago
Take scrap from the apartment every 30m for rent payment
12 Days Ago
Remove TC prefab from medium apartment
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from automated_testing
12 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
12 Days Ago
removed duplicate asmdef refs
12 Days Ago
Added baked textures for the LODBakerTestPrefab
12 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
12 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
12 Days Ago
Apartment bed prefabs and lods
12 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
12 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
12 Days Ago
Potential fix for ResetPath error spam
12 Days Ago
merge rust_relay_server -> main
12 Days Ago
edited 3p sprint update anim
12 Days Ago
Update second gingerbread npc, should fix nre
12 Days Ago
Skinning update for wooden armour jacket
12 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
12 Days Ago
Merge from viewmodel_early_disable_fix
12 Days Ago
Move viewmodel clear config file
12 Days Ago
merged main -> rust_relay_server
12 Days Ago
vendingmachine_ui_refresh -> main
12 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
12 Days Ago
Fix the weird input font
12 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
12 Days Ago
Fixed passed/failed filter text width
12 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
12 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
12 Days Ago
Merge from viewmodel_early_disable_fix
12 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
12 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
12 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller