257,843 Commits over 4,018 Days - 2.67cph!

7 Days Ago
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7 Days Ago
Scale extra force based on distance over radius
7 Days Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
7 Days Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
7 Days Ago
InteropString encodes as utf8 instead of ansi Obsolete a bunch of legacy particle stuff Don't add a sound collision layer by default
7 Days Ago
environment AO maps import options changes, material adjustments
7 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
7 Days Ago
Reduced shell case bounce sound duration by 90%
7 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
7 Days Ago
Shotgun: Reduced incremental anim speed a tad
7 Days Ago
Hook up speed_reload for ViewModels, shotgun reload is much snappier now
7 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
7 Days Ago
This isn't needed here
7 Days Ago
Can pass an extra force into damage, you can now rocket jump
7 Days Ago
PlayerController: tweak footsteps, don't play when not moving, don't do a trace Slow down slightly when running up hill Add PlayerController.AirFriction PlayerController: Fix sliding down stairs
7 Days Ago
Update ffmpeg binaries 6.0->7.1 Update ffmpeg 7 incompatible code Reset FFT data on StopPlay
7 Days Ago
Incremental ViewModel reloading, fixes shotgun reloads
7 Days Ago
Crossbow projectile is made more lethal - if we hit a player, instantly kill them, buff explosive damage a bit if we don't hit a player
7 Days Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
7 Days Ago
Doubled crossbow projectile speed
7 Days Ago
Reduced viewmodel inertia
7 Days Ago
Cleaned up moviemaker API, moviemaker.editor needs re-implementing
7 Days Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
7 Days Ago
watertight door hatch col
7 Days Ago
watertight hatch material adjustment
7 Days Ago
Fix resource.ref node thumbs not auto-updating, having broken size https://files.facepunch.com/ziks/2025-03-06/sbox-dev_AZNMKyCLEu.mp4
7 Days Ago
watertight hatch door and frame
7 Days Ago
TerrainMap uses NativeArray instead of managed
7 Days Ago
If map load failed don't try to create entities from it Return empty in AssetBrowserLocation.GetDirectories if the path doesn't exist Stop over-engineering this CallbackBatch problem, print outward stack when an error occurs Remove log in CloudPackageNode
7 Days Ago
Blowpipe idle/ADS update for view model and third person
7 Days Ago
Document ControlWidget.StartEditing better Fix BoolControlWidget toggling on mouse press instead of mouse release Allow dragging Component / GameObject enabled toggle into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_9VgTKcHVBc.mp4
7 Days Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
7 Days Ago
merged from Easter2025 (lets not use this one anymore)
7 Days Ago
Updated textures and materials for the rustigeegg g variant
7 Days Ago
merge from main
7 Days Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
7 Days Ago
Can drag The Box™ into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_eCyOa5TFcV.mp4 Fixes Facepunch/sbox-issues#7795 Focus graph view when dropping something into it
7 Days Ago
AssertFatalMsg in vrad if filesystem is null (diagnosing crash) When decoding an mp3, copy data to a temporary buffer incase the looping invalidates the decoded buffer we're about to write Null off editorsession when shutting down tool We can get the sample rate from the sfx, no need to get it from a mixer that is gonna then read it from it.. I think
7 Days Ago
Allow dragging transform properties into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_AW24oUYbX4.mp4
7 Days Ago
merge from disable_premium
7 Days Ago
Simplify ObjectContext collection
7 Days Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
7 Days Ago
Fixed existing preimum servers appearing with a lock icon
7 Days Ago
merge from hopper_power_fix
7 Days Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
7 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
7 Days Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
7 Days Ago
boss digging boss shooting boss retreating
7 Days Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
Leaderboard backup, run #18077