198,659 Commits over 4,140 Days - 2.00cph!

11 Days Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
11 Days Ago
Compass burst cloth and rig update
11 Days Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
11 Days Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
11 Days Ago
Implement AnyPlayersOnBoat
11 Days Ago
Removing moss from floating walkway mats
11 Days Ago
Footer styling to match other areas
11 Days Ago
EngineOn now checks for open sails and thrust
11 Days Ago
ghost ship interior progress
11 Days Ago
Save and load fog
11 Days Ago
merge from main - RC
11 Days Ago
Finally fixed the texture space being calculated incorrectly
11 Days Ago
merge from upkeep_convars -> hardcore_refresh
11 Days Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
11 Days Ago
Properly overcast.
12 Days Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
12 Days Ago
Video preview when hovering gesture item
12 Days Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
12 Days Ago
Gesture icon compression formats, fixes bleeding artifacts
12 Days Ago
Gesture menu wip
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
12 Days Ago
UI.Colourize shader supports SoftMask
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
12 Days Ago
Show max team size in the disconnected screen error message instead of as a toast
12 Days Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
12 Days Ago
Add max team size convar to server tags & parse team size in server info
12 Days Ago
Fixed store nres
12 Days Ago
consistent button styling
12 Days Ago
12 Days Ago
Fix oversight in previous fix
12 Days Ago
Fix long range spotted debug being wrong
12 Days Ago
cleanups from main Cleanups from main Minor cleanups Fix missing Trails undo message localization Fixed particle related crashes when attached to an entity Pointless nullptr checks for CImage when basically OOM Apply SendSnapshot hack from base game to HLTV Allows full update snapshot to exceed 256KB limit, up to 1MB limit. Also updated some console messages and kick reasons to include more useful data Remove links to dead valve websites, link to VDC (Hammer & tools) Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Change description of bot_zombie convar Fixed missing antlion guard step sounds Move VPK to Tools group in Visual Studio
12 Days Ago
Navigation, filter and search styling for store
12 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
12 Days Ago
merge from snapping_higher_floors_hotfix
12 Days Ago
Merges from x86-64 More merges from x86-64 Change description of bot_zombie convar Fixed missing antlion guard step sounds
12 Days Ago
Fix DrawCone not properly handling non 2D directions
12 Days Ago
Tweak needle settings
12 Days Ago
Merge from compass_gameplay
12 Days Ago
Merge from /compass
12 Days Ago
Fix and improve the previous fixes and improvements
12 Days Ago
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12 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
12 Days Ago
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12 Days Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
12 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions