132,668 Commits over 4,232 Days - 1.31cph!

6 Days Ago
Enable repair on cannons
6 Days Ago
Check if boat can be edited before dock and edit
6 Days Ago
turretsv2 -> naval_update 🎉
6 Days Ago
Compile fixes for shared aiming method
6 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
6 Days Ago
6 Days Ago
LCD related stuff & lighting
6 Days Ago
christmas wall- and ceilingpaper updates
6 Days Ago
Merge from naval_update
6 Days Ago
Adding wick virtial position anim clip
6 Days Ago
Block accidental admin kills on floating cities and islands
6 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
6 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
6 Days Ago
Smoooooooth(er)
6 Days Ago
Cleaned up the front turret aiming system
6 Days Ago
added space station building skin sitem and hooked up - still needs icon
6 Days Ago
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6 Days Ago
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6 Days Ago
boat planner blueprints missing files
6 Days Ago
Phrase update
6 Days Ago
Compile fix
6 Days Ago
Implement boat decay
6 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
6 Days Ago
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6 Days Ago
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6 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
6 Days Ago
merge from main
6 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
6 Days Ago
Replicate seat changes of naval_update branch
6 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
6 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
6 Days Ago
naval_update -> pt_boat_turrets
6 Days Ago
cherry picking from turret_animation_alignment_fix
6 Days Ago
turret_animation_alignment_fix -> naval_update
6 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
6 Days Ago
fixed some broken steam id issues on xmas wallpaper
6 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
6 Days Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
6 Days Ago
merge from deep_sea
6 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
6 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
6 Days Ago
Added floating city 4 to the deep sea
7 Days Ago
merge from naval_update
7 Days Ago
Reindeer antlers headband reposed
7 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
7 Days Ago
Reposed Outbreak Scientist
7 Days Ago
Merge from parent
7 Days Ago
merge from main, will need to re run skins
7 Days Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx