133,754 Commits over 4,262 Days - 1.31cph!

11 Days Ago
Adding more 3p anim transfers to v4 rig
11 Days Ago
attachment updates
11 Days Ago
hacked the viewmodel to view materials
11 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
11 Days Ago
Pre ruin sculpt.
11 Days Ago
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11 Days Ago
Fixed C height offset.
11 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
11 Days Ago
Paintball Gun - Texture update
11 Days Ago
slight edit to vm lr300 space gun reload anim
11 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
11 Days Ago
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11 Days Ago
Hide Skirt repose
11 Days Ago
11 Days Ago
Hide and disable boat ladder
11 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
11 Days Ago
GasMaskStrapCombined and halterneck repose
11 Days Ago
Remove new scientists from desert military base
11 Days Ago
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11 Days Ago
Variable Zoom Scope LODs and prefab setup
11 Days Ago
showing visible bullet in mag when reloading wip
11 Days Ago
Spawn fix
11 Days Ago
merge from naval_update
11 Days Ago
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11 Days Ago
Swimwear 02 reposed
11 Days Ago
Added sounds to single and double 50cal reload animations
11 Days Ago
Final spawns on tropical2
11 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
11 Days Ago
Fixed casino floor zfighting - S2P FCs
11 Days Ago
merge from main
11 Days Ago
Added naval items to primitive and hardcore tech trees
11 Days Ago
Missing files
11 Days Ago
Added ores chance
11 Days Ago
merge from space_station_building_skin
11 Days Ago
Merge from naval_update (including network++)
11 Days Ago
merge from birthday2025
11 Days Ago
merge from wall_parenting_triggers
11 Days Ago
Merge from naval_update
11 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
11 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
11 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
11 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
11 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
11 Days Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
11 Days Ago
Cherrypick from 138603 (mission fixes)
11 Days Ago
Merge from naval_missions
11 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards