258,112 Commits over 4,018 Days - 2.68cph!

12 Days Ago
Enable trigger collisions between playercontroller and projectile
12 Days Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
12 Days Ago
Quick and nasty quick switch to previous weapon (Q)
12 Days Ago
Snake scale and colour balances
12 Days Ago
Fixed glock queued input for secondary attacks
12 Days Ago
Modal styles and reveal transitions
12 Days Ago
Fix wrong transform on crossbow stuck bolt Ping is in ms now
12 Days Ago
Art progress
12 Days Ago
News section Add Sandbox.Services.Players.Profile.IsFriend Update ReviewDto with Created and Updated On review show date and highlight friends Fix news posts shrinking add Review.Get( ident, steamid ) Can post reviews from in game Push menu scope when running menu concmds Add game closed toast
12 Days Ago
Implemented new Honeycomb Worldmodel
12 Days Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
12 Days Ago
Condenser tanks LOD0
12 Days Ago
honeycomb -> bees
12 Days Ago
Optim: don't allocate when writing values via JsonTextWriter - also exposed a `stringify` param that can avoid string conversion Tests: ran unit tests
12 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
Rin
12 Days Ago
Phrases
12 Days Ago
Update: revert back to Newtonsoft.Json - Temporarily reverted the TextTable in use to original version to validate via tests We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not. Tests: ran the unit tests
12 Days Ago
Test physics based nav agent jumps https://files.facepunch.com/lolleko/2025/March/03_12-27-RecklessTattler.mp4
12 Days Ago
removed duplicated crossbow files from blowpipe folder
12 Days Ago
Merge from crafting_update
12 Days Ago
Merge from cookingv2
12 Days Ago
Merge from planter_stacking
12 Days Ago
Fixed NRE when placing small planter on shelves
12 Days Ago
Premium modal styling and tag
12 Days Ago
Fixed fridge showing 1 power usage in client
12 Days Ago
Fixed fridge not being lockable
12 Days Ago
Merge from amd_dlss_crash
12 Days Ago
Changed the tiger ragdoll prefab layer to the correct layer.
12 Days Ago
merge from /graphics_settings_extra_tooltips
12 Days Ago
Merge from main
12 Days Ago
Added back DLSS code that was removed with a merge from main
12 Days Ago
Assigned all the spoiled food items the vomit sound when eating
12 Days Ago
Deploying to gh-pages from @ Facepunch/recastnavigation@2998bdc184510ac7413b4d1f0795648eb40c7eaf 🚀
12 Days Ago
Revert "Don't consider cells inside a triangle if the triangle just touches the cell" This reverts commit 0b5be1a397e3eda333c2146ee99ca6e1ba7216b9.
12 Days Ago
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12 Days Ago
Added graphics settings ooltips for any that were missing.
12 Days Ago
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12 Days Ago
manifest
12 Days Ago
Fix header space in game viewer Don't show sidebars in news view in game Fix "/package/reviews/{packageIdent}/{steamid}" return
12 Days Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
12 Days Ago
TTT: add ttt_filter_role entity (#2225) - Added ttt_filter_role as a proper filter entity for roles, as an alternative to ttt_logic_role - Updated ttt_traitorcheck.vmf with an example
12 Days Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
12 Days Ago
Updated review api
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Leaderboard backup, run #18005
12 Days Ago
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
12 Days Ago
FIxed batch rendering
12 Days Ago
Compile fix
12 Days Ago
Merge from parent