258,112 Commits over 4,018 Days - 2.68cph!
Enable trigger collisions between playercontroller and projectile
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
Quick and nasty quick switch to previous weapon (Q)
Snake scale and colour balances
Fixed glock queued input for secondary attacks
Modal styles and reveal transitions
Fix wrong transform on crossbow stuck bolt
Ping is in ms now
News section
Add Sandbox.Services.Players.Profile.IsFriend
Update ReviewDto with Created and Updated
On review show date and highlight friends
Fix news posts shrinking
add Review.Get( ident, steamid )
Can post reviews from in game
Push menu scope when running menu concmds
Add game closed toast
Implemented new Honeycomb Worldmodel
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
Optim: don't allocate when writing values via JsonTextWriter
- also exposed a `stringify` param that can avoid string conversion
Tests: ran unit tests
viewmodel - set up idle states as blendtrees for ADS support
Update: revert back to Newtonsoft.Json
- Temporarily reverted the TextTable in use to original version to validate via tests
We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not.
Tests: ran the unit tests
Test physics based nav agent jumps
https://files.facepunch.com/lolleko/2025/March/03_12-27-RecklessTattler.mp4
removed duplicated crossbow files from blowpipe folder
Merge from crafting_update
Merge from planter_stacking
Fixed NRE when placing small planter on shelves
Premium modal styling and tag
Fixed fridge showing 1 power usage in client
Fixed fridge not being lockable
Merge from amd_dlss_crash
Changed the tiger ragdoll prefab layer to the correct layer.
merge from /graphics_settings_extra_tooltips
Added back DLSS code that was removed with a merge from main
Assigned all the spoiled food items the vomit sound when eating
Deploying to gh-pages from @ Facepunch/recastnavigation@2998bdc184510ac7413b4d1f0795648eb40c7eaf 🚀
Revert "Don't consider cells inside a triangle if the triangle just touches the cell"
This reverts commit 0b5be1a397e3eda333c2146ee99ca6e1ba7216b9.
Added graphics settings ooltips for any that were missing.
▆▋▌ ▇▆▆▄▋ ▉█▊ ▉█▇ ▇▉▊▌▄▆ ▇▉▅▅▇▄▇▅▇ ▆▄ █▄▅▌▋▄▄ (▅▉▇▊▌▄ ▇▅▋▇▊▇▅▋ █▆ ▉▋▊▋▍▆▌ ▌▇▇▇ ▆█ ▆▉▉▉ ▊▋)
Fix header space in game viewer
Don't show sidebars in news view in game
Fix "/package/reviews/{packageIdent}/{steamid}" return
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
TTT: add ttt_filter_role entity (#2225)
- Added ttt_filter_role as a proper filter entity for roles, as an alternative to ttt_logic_role
- Updated ttt_traitorcheck.vmf with an example
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
Leaderboard backup, run #
18005
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.