258,164 Commits over 4,018 Days - 2.68cph!

17 Days Ago
Updated SpriteTools Fix Tileset Object Layers in Game scene Fix NRE in PinnedContentPanel when joining a multiplayer game before choosing a character Updated Logo + Minor Main Menu styling Updated the Character Select and Character Create menus Game UI and HUD styling tweaks Added Recommended Quests, which show by default in the PinnedContentPanel if no quests are currently pinned Quest UI fixes and fix item quests not marking complete when inventory is full Added some more starter quests
17 Days Ago
Compile fixes
17 Days Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
17 Days Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
17 Days Ago
Cooking wb oven ignite, extinguish and cooking sounds
17 Days Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
17 Days Ago
Restored mixing table VFXs
17 Days Ago
Remove need for an intermediate data type when declaring fsms
17 Days Ago
Cooking wb meats and effects pos
17 Days Ago
Fix some things missing from TypeLibrary in unit test projects
17 Days Ago
Optim: avoid row allocations Tests: ran unit tests
17 Days Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
17 Days Ago
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Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
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blowpipe icon and hookup
17 Days Ago
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17 Days Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
17 Days Ago
lr300 holster position updates
17 Days Ago
updated wip v4 player loadout
17 Days Ago
Separate slots for Pos,Rot,Scale
17 Days Ago
Portals Update Yoga, add support for `display: contents` PortalTarget uses display: Contents
17 Days Ago
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17 Days Ago
merge from crafting_update
17 Days Ago
Merge from armor_slots
17 Days Ago
Explicity set wood and metal insert protection properties
17 Days Ago
merge from plantpot_gibs
17 Days Ago
merge from visual_cooking
17 Days Ago
merge from visual_cooking
17 Days Ago
merge from store-ui-frontiers-update
17 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
17 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
17 Days Ago
Hornet: decrease lifetime (4 -> 3) and damage (16 -> 10), make targeting more direct (avoid orbiting), fish die/munch sounds, fish are killable! Fix gluon splash damage not being attributed to the killer Increase nametag panel size, text-overflow
17 Days Ago
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17 Days Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
17 Days Ago
Meat now stops sizzling when fully cooked Fixes
17 Days Ago
Add TrianglePlanter to Frontiers view
17 Days Ago
Committing missing foliage meta
17 Days Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
17 Days Ago
Fix TextGradient parsing errors
17 Days Ago
exported crocodile swim sprint attack animation
18 Days Ago
Make sure when sending snapshot before owner change that its a full one not a partial one
18 Days Ago
merge from crafting_update
18 Days Ago
merge from crafting_update/fridge power indicator
18 Days Ago
Cooking workbench bbq doesnt block bullet
18 Days Ago
Static hobo barrel cooking visuals
18 Days Ago
Sizzling sounds for all ovens VisualFood gameobject stripping