137,959 Commits over 4,474 Days - 1.28cph!

24 Days Ago
merge from automated_testing
24 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
24 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
24 Days Ago
Merge: from main
24 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
24 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
24 Days Ago
merge from checkout_nre_fix
24 Days Ago
merge from skinviewer_metalshopfront
24 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
24 Days Ago
Add outbound message bytes to runtime network profiling
24 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
24 Days Ago
Codegen
24 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
24 Days Ago
fix merge to apartment complex
24 Days Ago
MIP leak fix.
24 Days Ago
merge from prototype -> apartment_complex_monument
24 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
24 Days Ago
Changes to phrases of the apartment vendor
24 Days Ago
It keeps wanting to reserialize the concierge conversation asset
24 Days Ago
Lighting progress
24 Days Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
24 Days Ago
Clean: delete full-server-demo convars Tests: compiles
24 Days Ago
merge from prototype -> apartment_complex_monument
24 Days Ago
Fix compile errors
24 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
24 Days Ago
24 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
24 Days Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
24 Days Ago
Clean: remove FullServerDemos.cs Tests: compiles
24 Days Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
24 Days Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
24 Days Ago
Glowing wallpapers - foxfire wallpaper update
24 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
24 Days Ago
merge from dpv_fuelbar_fix
24 Days Ago
Fixed DPV fuel bar text regression
24 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
24 Days Ago
Clean(editor): remove ServerDemoPlayer Tests: compiles
24 Days Ago
Rotate security guard 180 degrees
24 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
24 Days Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
24 Days Ago
merge from prototype -> apartment_complex_monument
24 Days Ago
Arrow Feedback
24 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
24 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
24 Days Ago
Manifest, localization
24 Days Ago
Adjusted how sockets are counted in the test. Fireplace now passes
24 Days Ago
Cherrypick 154959 155015
24 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
24 Days Ago
Merge from apartment_complex_monument
24 Days Ago
satellite blockout progress