136,761 Commits over 4,444 Days - 1.28cph!

21 Days Ago
Hide skirt skinning pass
21 Days Ago
Snow mobile animation updates to work with new character
21 Days Ago
Merge: from main
21 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
21 Days Ago
fix broken water reflections when using DLSS or render scaling
21 Days Ago
Give barricades blocker its own protection property asset
21 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
21 Days Ago
Merge: from main
21 Days Ago
Merge: from client_clientrpcs
21 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
21 Days Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
21 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
21 Days Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
21 Days Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
21 Days Ago
Hide poncho skinning pass and fixing BDU shirt skinning
21 Days Ago
merge from areacheck_parent_fix
21 Days Ago
merge from coconut_underwear_fix
21 Days Ago
merge from BDU_Kevlar_TextureResolutionPass
21 Days Ago
merge from Halterneck clipping fix
21 Days Ago
merge from JacketClipping_fix
21 Days Ago
merge from skinny_pants_fix
21 Days Ago
merge from hazmat_downed_vision_fixes
21 Days Ago
merge from no_aa_no_dithering
21 Days Ago
merge from playerboat_unbeaching_revert
21 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
21 Days Ago
added eye view adjustment submesh to arctic and nomad hazmats
21 Days Ago
Tweaked notif window anims
21 Days Ago
Merge from Main
21 Days Ago
Briefly show an "unsuitable location" error popup
21 Days Ago
Removed the URL parsing in Message, we now have a URL field
21 Days Ago
added eye view adjustment submesh to makeshift hazmat
21 Days Ago
set renderers properly in male bun wearable
21 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
21 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
21 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
21 Days Ago
mesh tweaks to male and female pants
21 Days Ago
Implemented new popup notif type
21 Days Ago
reverted boat unbeaching change
21 Days Ago
simplifying props prefabs, reducing amount of transforms
21 Days Ago
merge from main
21 Days Ago
Pretend gibs for barricade blocker, update to mani
21 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
21 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
21 Days Ago
simplifying props prefabs, reducing amount of transforms
21 Days Ago
simplifying props prefabs, reducing amount of transforms
21 Days Ago
Add default stencil state to skin shader
21 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
21 Days Ago
merge from button_colour_lod_fix
21 Days Ago
merge from conditional_hair_lod2s
21 Days Ago
merge from preview_player_white_eyes_fix