158,007 Commits over 4,566 Days - 1.44cph!

21 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
21 Days Ago
merge from Squirrel_test to critter_animals
21 Days Ago
Cleanup
21 Days Ago
merge from Livestock_animals -> critter_animals
21 Days Ago
Fixed raw beef missing its becomeOnCooked ref
21 Days Ago
Tweaked BBQ beef pos
21 Days Ago
Editor tool to preview the meat position
21 Days Ago
Added new meats to all oven prefabs
21 Days Ago
main -> grenade_client_prediction
21 Days Ago
Fix Map bindings not having close map
21 Days Ago
Real glyph texture settings. Fix some display issues.
21 Days Ago
readded scrap king console command, description and grade to the foundation block
21 Days Ago
merge from main
21 Days Ago
Merge from main
21 Days Ago
merge from espcanvas_autosize_clan_fix
21 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
21 Days Ago
show LT before RT when showing glyphs in a row
21 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
21 Days Ago
Inventory sorting perf improvements
21 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
21 Days Ago
Fixes/cleanup
21 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
21 Days Ago
Merge from look_boost/refactor
21 Days Ago
Merge from loook_boost
21 Days Ago
Disable look boost by default
21 Days Ago
Fixed sheep not pooping
21 Days Ago
Disabled shear collider on lamb (not used)
21 Days Ago
Converted all cow meat prefabs and references to beef
21 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
21 Days Ago
Fixed lod groups on calf corpses
22 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
22 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
22 Days Ago
Merge from vm_hand_spawn
22 Days Ago
Fixed mini crossbow nre
22 Days Ago
Merge from vm_hand_spawn
22 Days Ago
Fixed name parsing to account for v_portableboombox._anims
22 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
22 Days Ago
Merge from main
23 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
23 Days Ago
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23 Days Ago
merge from main
23 Days Ago
merge from sv_console_terminal_fix
23 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
23 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
23 Days Ago
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24 Days Ago
scrap king - updated meshes, added frames and lods
24 Days Ago
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24 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
24 Days Ago
Fixed settings search shitting the bed with nested marks
24 Days Ago
Launch site, trainyard and radtown power grid rooms