258,129 Commits over 4,018 Days - 2.68cph!

16 Days Ago
Iterate Bloom2, use command lists, implement all 3 composite modes correctly (they're all wrong on our current postprocess)
16 Days Ago
Merge from plantpot_gibs
16 Days Ago
Merge from cookingv2
16 Days Ago
Merge from armor_slots
16 Days Ago
▅▆▅▌ ▇▆▉▉▋▄▍▊
16 Days Ago
Rotated all pie projectile visuals 90 degrees
16 Days Ago
Remove armor slots from burlap shirt. Remove armor slots from hide pants (old test data)
16 Days Ago
Optim: Pool internal lists - This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up. Tests: ran the unit tests
16 Days Ago
initial lod baking tool
16 Days Ago
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
16 Days Ago
Update: store type unions instead of strings as row cell Right now this is a pessimization(-25% perf on 4k "Record" test) - we do more work to manage it, but it should open up more optim opportunities. Tests: ran the now correct unit tests
16 Days Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
16 Days Ago
Enabled mip maps on all the new food icons
16 Days Ago
merge from crafting_update
16 Days Ago
merge from crafting_update/visual_cooking
16 Days Ago
Updated SpriteTools Fix Tileset Object Layers in Game scene Fix NRE in PinnedContentPanel when joining a multiplayer game before choosing a character Updated Logo + Minor Main Menu styling Updated the Character Select and Character Create menus Game UI and HUD styling tweaks Added Recommended Quests, which show by default in the PinnedContentPanel if no quests are currently pinned Quest UI fixes and fix item quests not marking complete when inventory is full Added some more starter quests
16 Days Ago
Compile fixes
16 Days Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
16 Days Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
16 Days Ago
Cooking wb oven ignite, extinguish and cooking sounds
16 Days Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
16 Days Ago
Restored mixing table VFXs
16 Days Ago
Remove need for an intermediate data type when declaring fsms
16 Days Ago
Cooking wb meats and effects pos
16 Days Ago
Fix some things missing from TypeLibrary in unit test projects
16 Days Ago
Optim: avoid row allocations Tests: ran unit tests
16 Days Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
16 Days Ago
▊▌▌▅█ ▄▋▉▄ ▍▋█▊▉▍_▍▍▆▆▇▊▅▋▆_▋▋▋▄▆▉▄▆█_▄▅▉▍▅▋▌█▇
16 Days Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
16 Days Ago
▄▍▋█▄▇
16 Days Ago
▉▊▄▆▊▉
16 Days Ago
▄▇▇▄▅ ▊█▄█ ▅▄▉▆
16 Days Ago
blowpipe icon and hookup
16 Days Ago
▍▋▍▊▆▌
16 Days Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
16 Days Ago
lr300 holster position updates
16 Days Ago
updated wip v4 player loadout
16 Days Ago
Separate slots for Pos,Rot,Scale
16 Days Ago
Portals Update Yoga, add support for `display: contents` PortalTarget uses display: Contents
16 Days Ago
▇▋▄▅▅▋█ ▉▇▌█▉▄ ▆▅▅▄▉▍▌ - ▌▋▇▇ █▋ ▋▇▇ ▆▌▉▋ - ▊▇▌▇▉▇▍▋ ██▌▍ ▊▆█ ▅▋▍▉ █▄▄▉▇▊▋
16 Days Ago
merge from crafting_update
16 Days Ago
Merge from armor_slots
16 Days Ago
Explicity set wood and metal insert protection properties
16 Days Ago
merge from plantpot_gibs
16 Days Ago
merge from visual_cooking
16 Days Ago
merge from visual_cooking
16 Days Ago
merge from store-ui-frontiers-update
16 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
16 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)