137,952 Commits over 4,474 Days - 1.28cph!

23 Days Ago
merge from skinviewer_metalshopfront
23 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
23 Days Ago
Add outbound message bytes to runtime network profiling
23 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
23 Days Ago
Codegen
23 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
23 Days Ago
fix merge to apartment complex
23 Days Ago
MIP leak fix.
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
23 Days Ago
Changes to phrases of the apartment vendor
23 Days Ago
It keeps wanting to reserialize the concierge conversation asset
23 Days Ago
Lighting progress
23 Days Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
23 Days Ago
Clean: delete full-server-demo convars Tests: compiles
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Fix compile errors
23 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
23 Days Ago
23 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
23 Days Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
23 Days Ago
Clean: remove FullServerDemos.cs Tests: compiles
23 Days Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
23 Days Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
23 Days Ago
Glowing wallpapers - foxfire wallpaper update
23 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
23 Days Ago
merge from dpv_fuelbar_fix
23 Days Ago
Fixed DPV fuel bar text regression
23 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
23 Days Ago
Clean(editor): remove ServerDemoPlayer Tests: compiles
23 Days Ago
Rotate security guard 180 degrees
23 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
23 Days Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Arrow Feedback
23 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
23 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
23 Days Ago
Manifest, localization
23 Days Ago
Adjusted how sockets are counted in the test. Fireplace now passes
23 Days Ago
Cherrypick 154959 155015
23 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
23 Days Ago
Merge from apartment_complex_monument
23 Days Ago
satellite blockout progress
23 Days Ago
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
23 Days Ago
Merge from new_navmesh_fixes, adds low level logs to help debug crash
23 Days Ago
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
23 Days Ago
Merge from apartment_complex_monument
23 Days Ago
Merge from main
23 Days Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
23 Days Ago
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy