141,535 Commits over 4,505 Days - 1.31cph!

26 Days Ago
Added back inventory tab checks
26 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
26 Days Ago
Manifest
26 Days Ago
26 Days Ago
Thruster item setup
26 Days Ago
adding tripple transition train tunnel part
26 Days Ago
merge from main
26 Days Ago
27 Days Ago
Fix grass
27 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
27 Days Ago
adding small modular train tunnels
27 Days Ago
removing unused station blockouts
27 Days Ago
initial/wip
27 Days Ago
Merge from playermaintainedmonuments
Rin
27 Days Ago
merge from water_wheel_gibs
27 Days Ago
Unsaved changes to animator
27 Days Ago
Add master key to icon generator manifest Update master key icon
27 Days Ago
Update manifest
27 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
27 Days Ago
Merge from main
27 Days Ago
Add dev only terrain depth prepass convar for testing
27 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
27 Days Ago
Fixes after converting ItemManager.Items static -> instance
27 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
27 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
27 Days Ago
Fixed laggy left/right movement in the pool mountable
27 Days Ago
Fix having to re-rack a pool table to make the balls reappear
27 Days Ago
merge from main -> masterkey
27 Days Ago
Fixed loot satellite clan event
27 Days Ago
Setup pool components on modular vehicles too
27 Days Ago
master key sounds
27 Days Ago
Setup pooling on all seats
27 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
27 Days Ago
merge from water_treatment_plant_maintainables
27 Days Ago
Pool smaller vehicles
27 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
27 Days Ago
Poolable: siege weapons
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
27 Days Ago
Add poolable component to kayak/bike/rowboat/horse
27 Days Ago
Merge from main
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from powergrid_demo_fix
27 Days Ago
Codegen, compile fix
27 Days Ago
Code audio changes for fuse audio state
27 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
27 Days Ago
merge from main
27 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
27 Days Ago
Finalized WTP conditional lighting & fx.
27 Days Ago
Fixed water tank sounds playing multiple times