133,683 Commits over 4,262 Days - 1.31cph!

21 Days Ago
Adding gibs for explosives component box
21 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
21 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
21 Days Ago
Allow tugboat in deep sea
21 Days Ago
Simple sight update, Icon, textures, prefab and materials.
21 Days Ago
merge from naval_update
21 Days Ago
Make sure to clear the deep sea billboard list after killing them
21 Days Ago
Merge from parent
21 Days Ago
Fixed typo on boat building privilege
21 Days Ago
Quick refactor/cleanup
21 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
21 Days Ago
space station building skin models and gibs files
21 Days Ago
Merge from parent
21 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
21 Days Ago
Remove some dead code
21 Days Ago
added ambience list and defenirion for PTBoat Stings
21 Days Ago
Bunny ears repose re-commit
21 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
21 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
21 Days Ago
subtract 137213
21 Days Ago
Paintball Gun - update model and bake with fixes
21 Days Ago
Minor fix on heavy scientist hand
21 Days Ago
added creak audio stings to the PTBoat ambience
21 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
21 Days Ago
Bunny Ears repose
21 Days Ago
Disabled wind on tarp_static_blue material
21 Days Ago
Nomad Suit repose/lods
21 Days Ago
Tiger mask repose
21 Days Ago
DragonMask repose
21 Days Ago
added an icon to boat ladder
21 Days Ago
Oxmask repose
21 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
21 Days Ago
Merge from largevehicle_groundwatch
21 Days Ago
Merge from parent
21 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
21 Days Ago
Remove leftover debug message from ElectricWindmill
21 Days Ago
Remove leftover debug message from ElectricWindmill
21 Days Ago
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
21 Days Ago
merge from main/naval_update/boat_plank_sounds
21 Days Ago
merge from main/naval_update/boat_wheel_sounds
21 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
21 Days Ago
Triangle fan cells wip
21 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
21 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
21 Days Ago
scientist_boat_ai -> naval_update
21 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
22 Days Ago
scientist_boat_ai -> naval_update
22 Days Ago
Compile fixes
22 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
22 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators