142,243 Commits over 4,536 Days - 1.31cph!

29 Days Ago
- added seagull asset for testing
29 Days Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
29 Days Ago
Added names for all CommandBufferDesc instances
29 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
29 Days Ago
Use a NativeArray for lightShadowData
29 Days Ago
- added frog store asset for testing.
29 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
29 Days Ago
Add two PoolAnalyzerGetWrapper
29 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
29 Days Ago
Fix swing seats marking attackers hostile
29 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
29 Days Ago
Fix held entity sprint modifier NREs
29 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
29 Days Ago
cherry picking from single shot world model
29 Days Ago
cherry picking from door key world model 2
29 Days Ago
cherry picking from door key world model
29 Days Ago
cherry picking from fog machine world model 2
29 Days Ago
cherry picking from fog machine world model
29 Days Ago
cherry picking from fishing tackle world models
29 Days Ago
cherry picking from small spike world models 2
29 Days Ago
cherry picking from small spike world models
29 Days Ago
cherry picking from weapon rack world models 2
29 Days Ago
cherry picking from weapon rack world models
29 Days Ago
cherry picking from small spikes worldmodel
29 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
29 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
29 Days Ago
cherry picking from landmine worldmodel 2
29 Days Ago
cherry picking from landmine worldmodel
29 Days Ago
cherry picking from workbench worldmodels 2
29 Days Ago
cherry picking from workbench world models
29 Days Ago
cherry picking from netting world model
29 Days Ago
cherry picking from netting world model
29 Days Ago
cherry picking from ladder world model
29 Days Ago
cherry picking from corn world model
29 Days Ago
cherry picking from small shark 2
29 Days Ago
cherry picking from small shark
29 Days Ago
cherry picking from sleepingbag worldmodel 2
29 Days Ago
cherry picking from sleepingbag worldmodel
29 Days Ago
cherry picking from bandage worldmodel 2
29 Days Ago
cherry picking from bandage worldmodel 1
29 Days Ago
cherry picking from electrical worldmodels 8
29 Days Ago
cherry picking from electrical worldmodels 7
29 Days Ago
cherry picking from electrical worldmodels 6
29 Days Ago
cherry picking from electrical worldmodels 5
29 Days Ago
cherry picking from electrical worldmodels 4
29 Days Ago
cherry picking from electrical worldmodels 3
29 Days Ago
cherry picking from electrical worldmodels 2
29 Days Ago
cherry picking from electrical worldmodels
29 Days Ago
cherry picking
29 Days Ago
optimised bloodbag textures