160,063 Commits over 4,566 Days - 1.46cph!

18 Days Ago
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Rin
18 Days Ago
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Rin
18 Days Ago
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Rin
18 Days Ago
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Rin
18 Days Ago
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18 Days Ago
Tweak scrap heli dismount points so it doesnt always dismount you on the front
18 Days Ago
merge from main
19 Days Ago
Make cows actually line up with troughs to eat + play the correct animation Make a system so that we can align any animal with props without turn in place (maybe handy for cars mounting/unmounting?)
19 Days Ago
Optimize path following further following Daniel's leads: - support full batching, serial path no longer needed even if some NPCs can swim or open doors, move requests are queued for next batch - better use of unity's TransformAccessArray to avoid native overhead (don't set to null, do not re-build every batch instead persistent w stable identities) - iterate forward instead of backward (ListHashSet is slower backward, + has RemoveUnordered so iterating backward to delete is not really needed) - skip IsUnityNull checks that's no longer needed
20 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
20 Days Ago
scrap king - updated texture atlases, meshes
20 Days Ago
Gun tests
20 Days Ago
Breakroom progress
20 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
20 Days Ago
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20 Days Ago
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20 Days Ago
fix vclouds still disappearing in cargo hold in brp
20 Days Ago
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20 Days Ago
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20 Days Ago
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20 Days Ago
Client tests are added to the CI test list
20 Days Ago
Fixed a bunch of failing tests
20 Days Ago
Randomised Room K WIP
20 Days Ago
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20 Days Ago
Cows outside of navmesh kill themselves like other AIs
20 Days Ago
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20 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
20 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
20 Days Ago
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20 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
20 Days Ago
update for the underground medium station
20 Days Ago
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20 Days Ago
Cherrypick 166654
20 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
20 Days Ago
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20 Days Ago
Fix blue particles when shearing sheep
20 Days Ago
Merge from livestock_hotfixes
20 Days Ago
Merge from main
20 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
20 Days Ago
removed unused attachment gameobjects from viewmodel prefab
20 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
20 Days Ago
Client test categories
20 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
20 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
20 Days Ago
merge from main
20 Days Ago
merge from tests_merge
20 Days Ago
Test list, cleanup
20 Days Ago
merge from automated_testing
20 Days Ago
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20 Days Ago
fixed halloween string lights not being deployable