159,530 Commits over 4,566 Days - 1.46cph!

19 Days Ago
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
19 Days Ago
sheep sound volume tweaks
19 Days Ago
switch biofuel generator sound classes so its active loops are occluded
19 Days Ago
remake model renaming
19 Days Ago
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
19 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
19 Days Ago
Update: PoolAnalyzer now stop from assigning PooledList to List fields in ProtoBufs - fixed errors found in our code - release bin from 9bf2cc09 This causes recycling back to wrong pool(List) once protobuf is done with the object Tests: unit tests + editor compiles
19 Days Ago
2 more attributes
19 Days Ago
19 Days Ago
Fix attempting to transfer water sources between rooms (sinks)
19 Days Ago
remove dolly preview
19 Days Ago
Moved things into standalone prefabs.
19 Days Ago
add step height to crabs so they dont glitch up cliffs and things add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls add crabs/jellyfish swarm scripts to budgeted queue fix crabs glitchy leg speeds (i think) replace jellyfish water checks with a batched version
19 Days Ago
Halloween Wallpapers - texture update
19 Days Ago
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
19 Days Ago
multiplayer_editor_steam_fix -> main
19 Days Ago
merge from Plague_Hazmat
19 Days Ago
- re-added settings for viewmodel prefab
19 Days Ago
Stripping viewmodel arms from v rig export
19 Days Ago
merge from sv_console_terminal_fix
19 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
19 Days Ago
Fix floating animals, improve idle performance
19 Days Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
19 Days Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
19 Days Ago
Added destroy sounds to sandbag barricades
19 Days Ago
merge from main
19 Days Ago
merge from biofuel branch with stirring idle anim update
19 Days Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
19 Days Ago
merge from sandbagbarricade_monument_fix
19 Days Ago
fix frog long first jump fix pooled frog stuck in dead animation
19 Days Ago
merge from main
19 Days Ago
stirrer position fix
19 Days Ago
Fix one more case of incorrect pool usage
19 Days Ago
frog size x1.2
19 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
19 Days Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
19 Days Ago
merge from skinviewer_ladderhatches
19 Days Ago
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19 Days Ago
Added all ladder hatches to the skin viewer
19 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
19 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
19 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
19 Days Ago
Fix rotations on ladders
19 Days Ago
Fix ladder hatches so they pull skins properly
19 Days Ago
Merge from livestock_animals (new icons)
19 Days Ago
Tea icons
19 Days Ago
Pie icons
19 Days Ago
hooked up workshop render settings scripts
19 Days Ago
biofuel_generator_sounds_fix -> main
19 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749