159,280 Commits over 4,566 Days - 1.45cph!

20 Days Ago
Use GetTemporaryRT for UI blur capture
20 Days Ago
anim updates
20 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
20 Days Ago
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20 Days Ago
biofuel_generator -> main
20 Days Ago
merge from texture_optimization_2026
20 Days Ago
Indicator lights listen to their being disabled
20 Days Ago
Part2
20 Days Ago
Scene2prefab
20 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
20 Days Ago
Phrase update 1/2
20 Days Ago
Phrase update
20 Days Ago
Fixed 'Pregnant' on Cow UI being offset
20 Days Ago
Add profile markers and fix blur darkening
20 Days Ago
Fix fullscreenSkinViewer background
20 Days Ago
slight edit to legs on frog jump anims
20 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
20 Days Ago
merge from main
20 Days Ago
merge from halloween_costume
20 Days Ago
merge from main
20 Days Ago
Resized the last few remaining LOD textures
20 Days Ago
Fixing crossbow arrow head rotation
20 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
20 Days Ago
Fixed the light attenuation for the Forward+ path
20 Days Ago
merge from main
20 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
20 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
20 Days Ago
- anim updates - updated left Ik position
20 Days Ago
merge from animal_fencing_v2
20 Days Ago
Merge: from main
20 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
20 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
20 Days Ago
Merge: from main
20 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
20 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
20 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
20 Days Ago
Merge from rrp_explosion_overlay_fix
20 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
20 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
20 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
20 Days Ago
subtract 165735
20 Days Ago
biofuel_generator -> main
20 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
20 Days Ago
fix wacky hand rotation
20 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
20 Days Ago
main -> biofuel_generator
Rin
20 Days Ago
merge from footstep_ocean_level_fix
20 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
20 Days Ago
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20 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader