142,159 Commits over 4,536 Days - 1.31cph!

28 Days Ago
merge from ch47_fixes
28 Days Ago
merge from improved_game_ui
28 Days Ago
merge from pooltable_networkrange_fixes
28 Days Ago
merge from storepage_bargames_media
28 Days Ago
merge from fix_submarine_oxygen_status
28 Days Ago
merge from metabolism_fix_3
28 Days Ago
merge from sculpture_dialog_close_fix
28 Days Ago
merge from wildlifehazard_nre_fix
28 Days Ago
WildlifeHazard NRE fix
28 Days Ago
Large crashed station progress
28 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
28 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
28 Days Ago
28 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
28 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
28 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
28 Days Ago
Adding refresh rig for machete
28 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
28 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
28 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
28 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
28 Days Ago
fixed random room spawning
28 Days Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
28 Days Ago
added small tunnel parts, added random room spawn functionality
28 Days Ago
Remove string interpolation from BlurOptimizedPass
28 Days Ago
Avoid delegate allocations in SSAOApplyPass
28 Days Ago
Elimitate GC allocation in terrain depth pre-pass
28 Days Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
28 Days Ago
Cow animation updates
28 Days Ago
Missed some files
28 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
29 Days Ago
Fix Forward+ error spam
29 Days Ago
Fixed audio falloff for the explosion distance
29 Days Ago
merge main -> rust_relay_server
29 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
29 Days Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
29 Days Ago
Add a null-check for renderer feature component creation
29 Days Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
29 Days Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
29 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
29 Days Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
29 Days Ago
Add more profiler instrumentation
29 Days Ago
some value adjustments
29 Days Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
29 Days Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
29 Days Ago
properly handle dialog closing on player death and sculpture destruction
29 Days Ago
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
29 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
29 Days Ago
missed items
29 Days Ago
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts