125,159 Commits over 4,171 Days - 1.25cph!

32 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
32 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
32 Days Ago
Consolidate market price error handling
32 Days Ago
Fixed some items showing as marketable locked when they shouldn't
32 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
32 Days Ago
Clean: simplify SendAsSnapshotWIthChildren - remove includeChildrensChildren - it was always set to true - remove the children null check - it's always created/set Tests: compiles in editor
32 Days Ago
Update indirect instancing tools with new mesh r/w logic
32 Days Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
32 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
32 Days Ago
Fix workbench tech trees in vanilla gamemode
32 Days Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
32 Days Ago
Enable r/w on gib models
32 Days Ago
Updated keycard animations, override controller and entity
32 Days Ago
Fix server description not appearing on the very first server you click on after game launch
32 Days Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
32 Days Ago
Fix bug preventing the images from changing in subsequent calls
32 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
32 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
32 Days Ago
chansaw attack anims and anim controller updated
32 Days Ago
Bug fixes with the texture prepare process
32 Days Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
32 Days Ago
merge from modded_tag_fix
32 Days Ago
Fix servers been incorrectly placed in the modded category when they should be in community
32 Days Ago
merge from decor_lighting_dlc/wallcabinet
32 Days Ago
Wall cabinet tweaks, added pickup volume
32 Days Ago
merge from skinviewer_connect_fix
32 Days Ago
merge from bc_trophy_disabling_fix
32 Days Ago
merge from mode_fixes
32 Days Ago
merge from tutorial_webm_fix
32 Days Ago
merge from respawn_hide_cancel_button
32 Days Ago
merge from battlefield_tag_overflow_fix
33 Days Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
33 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
33 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
33 Days Ago
Stop Battlefield tag from overflowing
33 Days Ago
Bug fixes - ensure its hidden at the right point
33 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
33 Days Ago
Code cleanup
33 Days Ago
Fix tutorial modal video not playing correctly for some people
33 Days Ago
Improvised walkways progress
33 Days Ago
cleanup to try and find the bug
33 Days Ago
Merge from main
33 Days Ago
merge from new_menu2
33 Days Ago
merge issue fix
33 Days Ago
wip logs
33 Days Ago
main -> new_menu2
33 Days Ago
Hide ddraw when the main menu is opened
33 Days Ago
merge from fetchDLCprice_error_fix
33 Days Ago
merge from storesearch_fix
33 Days Ago
merge from rustbutton_nre_fix