258,164 Commits over 4,018 Days - 2.68cph!

17 Days Ago
Update: add deferred formatting overloads to TextTable - Also expanded tests to cover backwards compatibility checks as well as new API correctness checks - Refactored tests as they were becoming unwieldy New API correctness checks are failing - will fix next. Tests: ran new unit tests
17 Days Ago
Merge from main
17 Days Ago
merge from icon_mipmaps
17 Days Ago
Enabled mipmaps on more icons Lowered some aniso levels
17 Days Ago
Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
17 Days Ago
Wheat clone icon
17 Days Ago
added pauls new icons for missing meat icons
17 Days Ago
update from main
17 Days Ago
merge from rf_log_fix
17 Days Ago
Removed RF server log "adding same listener twice" Was happening with test generators
17 Days Ago
exported outbreak scientist sprayer animations
17 Days Ago
merge from horsesaddle_nre_fix
17 Days Ago
Fixed NRE when opening an horse saddle
17 Days Ago
merge from main
17 Days Ago
Unused CSceneSystem::m_nTransformTextureRowCount ParentPackage installs to asset system so we can use prefabs, gameresources, etc. Show parent package in asset browser
17 Days Ago
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17 Days Ago
Merge from amd_dlss_crash
17 Days Ago
Added and assigned orchid, rose, sunflower seed icons
17 Days Ago
Merge from main
17 Days Ago
Explicitly initializing all DLSS plugin structs with null before setting them
17 Days Ago
bullet force spitter wip spitter projectile spitter blink spitter blink particles fix player renderer flashing on client elite spitter
17 Days Ago
merge from fix_runtime_profiling_pooling -> main
17 Days Ago
Fix pooling profiling not serializing the generic arguments of types
17 Days Ago
Leaderboard backup, run #17933
17 Days Ago
Scene + prefab backups
17 Days Ago
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
17 Days Ago
pie sounds
17 Days Ago
Kettle texture size optimization.
17 Days Ago
Kettle steam & LOD.
17 Days Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
17 Days Ago
Bloom2 https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
17 Days Ago
Obsolete advanced stuff, add tint, update command list only when stuff change
17 Days Ago
Cooking FX improvements.
17 Days Ago
Merge from crafting_update
17 Days Ago
Merge from cookingv2
17 Days Ago
Merge from bees
17 Days Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
17 Days Ago
merge from new_kill_commands
17 Days Ago
'ent kill' command can kill dropped items again
17 Days Ago
Fixed hatching egg slot not being usable while hatching is in process
17 Days Ago
See if we can avoid needing IPropertyTrack.TryGetValue
17 Days Ago
Fixed wrong chicken mesh on trophy store pack preview
17 Days Ago
Some renaming, more extensions
17 Days Ago
Merge from crafting_update
17 Days Ago
Merge from bees
17 Days Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
17 Days Ago
Phrases + fonts update
17 Days Ago
Binder serialization MoviePlayer.Clip
17 Days Ago
Fixed being able to lock beehives
17 Days Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur