130,221 Commits over 4,201 Days - 1.29cph!

21 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
21 Days Ago
adding missing 50cal animator files
21 Days Ago
Some cleanups
21 Days Ago
Front 50cal 3p animation set
21 Days Ago
Fuelbox LOD0 rename
21 Days Ago
DrawInspectorTextureAttribute folds with the field name
21 Days Ago
initial coarse height baking
21 Days Ago
Imported and implemented sounds for the plank item
21 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
21 Days Ago
Fuelbox for Boats
21 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
21 Days Ago
Merge from parent
21 Days Ago
boat_fixes -> naval_update
21 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
21 Days Ago
updated vm rpg skin anims
21 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
21 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
21 Days Ago
merge from deep_sea
21 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
21 Days Ago
merge from floating cities
21 Days Ago
FC1,2,3 HLOD refresh and S2P
21 Days Ago
re-enabled some shadows in med barge
21 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
21 Days Ago
Merge from scene_holster_tools
21 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
21 Days Ago
Merge from water_pump_power_fix
21 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
21 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
21 Days Ago
Fix scientists moonwalking on ghost ships
21 Days Ago
Fix InfoZone NRE from scientists on ghostships
21 Days Ago
Mark two more collision meshes r/w
21 Days Ago
merge npc parenting to naval update.
21 Days Ago
merge back cannon and player animator fixes to naval_update
21 Days Ago
Embed playable graph tooling
21 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
21 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
21 Days Ago
mounted_turret_reloading -> naval_update
21 Days Ago
21 Days Ago
naval_update -> mounted_turret_reloading
21 Days Ago
Fix some more dodgy angles on the front seat
21 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
21 Days Ago
21 Days Ago
Add server convar to allow mounting the cannons outside of boats
21 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
21 Days Ago
Topologies
21 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
21 Days Ago
Fixaroo
21 Days Ago
Final cliffing
21 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
21 Days Ago
prevent rear turret clipping checks from failing right at the corners