258,119 Commits over 4,018 Days - 2.68cph!
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Binder serialization
MoviePlayer.Clip
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
wooden_floor_herringbone_a tweaks
interstice texture adjustments
added wooden_flooring_b + dirty blend materials
https://files.facepunch.com/jason/1b2811b1/sbox-dev_HIUnDcRfra.jpg
https://sbox.game/facepunch/woodenflooringb/
https://sbox.game/facepunch/woodenflooringbblend/
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline
Merge from crafting_update
Make clip construction more lenient
Can no longer place deployed beehive in water
Increased cull range on natural beehive
Merge from bees/nucleus_fix
Fixed molotov not working
Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
merge from fix_copy_paste_duplicate_entities -> main
A little renaming and documenting
Merge from crafting_update
Merge from crafting_update
Fix copy paste pooling bug that was saving pastes with 2x the entities
merge from ballista_mat_fix
Another attempt at fixing the ballista materials... recreated all the mat from scratch
Armor inserts now have material appropriate sounds.
Hopper power input is now named "Power In"
Disable rich text on the chicken coop, don't show chicken name on health bar (it's already on the popup widget)
Added the new modifier effects to the consumable panel
Started writing tests
Only reference tracks need IDs
Fix plantpot soil renderer pointing to an asset in the project not the prefab.
Update bear pie description
CommandList has parameter to grab texture with mips
Iterate Bloom2, use command lists, implement all 3 composite modes correctly (they're all wrong on our current postprocess)
Rotated all pie projectile visuals 90 degrees
Remove armor slots from burlap shirt.
Remove armor slots from hide pants (old test data)
Optim: Pool internal lists
- This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it
New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up.
Tests: ran the unit tests
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)