137,898 Commits over 4,324 Days - 1.33cph!

11 Months Ago
Increase coarse cull epsilon, and improve debug logs
11 Months Ago
Spawn at the correct position + rotation
11 Months Ago
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11 Months Ago
test
11 Months Ago
Scene change
11 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
11 Months Ago
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Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
11 Months Ago
Proper throw setup with eye position validation and racyast before throwing
11 Months Ago
merge from premium_servers
11 Months Ago
subtracting disable_premium
11 Months Ago
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11 Months Ago
gantry kit
11 Months Ago
Change 4883 texture metadata for streaming
11 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
11 Months Ago
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12 Months Ago
Various fixes to the texture optimisation tools
12 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
12 Months Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
12 Months Ago
merge from main
12 Months Ago
Increase static bite hitbox
12 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
12 Months Ago
updated scientist outbreak sprayer anims
12 Months Ago
Update croc and tiger dragging
12 Months Ago
Missing part of previous commit
12 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
12 Months Ago
default dart v_ model material and textures
12 Months Ago
also bake spec/gloss map
12 Months Ago
Paging implementation, other perf improvements
12 Months Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
12 Months Ago
Fix NRE when croc dragging serverside ragdoll
12 Months Ago
Caching environment volume transformation matrix and bounds
12 Months Ago
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12 Months Ago
Fixed boomerang server methods running in the client (only in editor)
12 Months Ago
main -> boomerang
12 Months Ago
Combined volume properties into a Vector4 to reduce shader property set calls
12 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
12 Months Ago
normal map fixes, dilation fixes
12 Months Ago
- Added an epsilon amount to the environment volume size used for environment volume stencil rendering to prevent Z-Fighting when they are perfectly aligned with meshes. - Moved the SetRenderTarget call when rendering the environment volumes to outside of the loop that draws them as it only needs to be set once. - Added a square distance check for volumes after frustum culling based on a controllable render distance.
12 Months Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
12 Months Ago
Changed convar
12 Months Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing