157,982 Commits over 4,566 Days - 1.44cph!

1 Year Ago
naval_update -> mounted_turret_reloading
1 Year Ago
Fix some more dodgy angles on the front seat
1 Year Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
1 Year Ago
1 Year Ago
Add server convar to allow mounting the cannons outside of boats
1 Year Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
1 Year Ago
Topologies
1 Year Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
1 Year Ago
Fixaroo
1 Year Ago
Final cliffing
1 Year Ago
Fixed ai mounted weapon controller so it points at the right location again
1 Year Ago
prevent rear turret clipping checks from failing right at the corners
1 Year Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
1 Year Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
1 Year Ago
Setup swap RPG component on viewmodel
1 Year Ago
Marked remaining floating city collision meshes r/w
1 Year Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
1 Year Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
1 Year Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
1 Year Ago
Merge from parent
1 Year Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
1 Year Ago
merge from optimize_water_body_culling -> main
1 Year Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
1 Year Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
1 Year Ago
Fixes to ensure the server representation is updated properly
1 Year Ago
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1 Year Ago
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1 Year Ago
Rewrote cmounted turret client prediction
1 Year Ago
Fixes for Lumberjack and Outpost scientist NPC's
1 Year Ago
Handle edict limit Lua errors in some Sandbox dupe functions Sandbox entity spawning adjustments * Do not store the NPC/Vehicle table in the duplications or on the entity itself. This increases dupe sizes, and we already store the spawnname so that should be enough to link into associated lists * Use list.GetEntry where possible, avoid copying the entire list and cleans up code Fixed list.GetEntry erroring when used Fixed duplicator support for HL2 entities as non admin * Sandbox now stores the EntityName on created entities and through duplicator, like NPCs and Vehicles do * Non admins can now duplicate HL2 entities from spawnmenu, and they call appropriate hooks * Portal cores now duplicate properly Added resistance-hacked combine mine to spawnmenu
1 Year Ago
merge from naval_update
1 Year Ago
re-exported hmlmg from blender and split off ammo box
1 Year Ago
Merge from boat_building
1 Year Ago
Update VRAD limit output Relates to gamelump limits (detail props, static props, etc), instead of 1/memory usage, it will now correctly display used memory with a maximum of 0. For static props, added a counter with a maximum value to let the user know when approaching the limit that the game client will not be able to handle. (16k static props) Make .properties parsing code same on win/linux Fixes certain strings not loading correctly on Linux Update localization files Merged Pull Requests * Optimized Widgets system * Server rating penalty for outdated servers * Localization for chat message prefixes (dead/team messages)
1 Year Ago
Merge from parent
1 Year Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
1 Year Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
1 Year Ago
Merge from boat_building
1 Year Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
1 Year Ago
merge from deep_sea
1 Year Ago
ValidBounds checks cleanup
1 Year Ago
Smalle engine deploy guide fixes/no collision.
1 Year Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
1 Year Ago
Merge from parent
1 Year Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
1 Year Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
1 Year Ago
merge from main
1 Year Ago
Progress & proper hierarchy structure on 3
1 Year Ago
Merge from boat_building