157,982 Commits over 4,566 Days - 1.44cph!

1 Year Ago
steam item cleanup #3
1 Year Ago
steam item cleanup #2
1 Year Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
1 Year Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
1 Year Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
1 Year Ago
compile fixes
1 Year Ago
Added lighting scripts and light group to walkways bounce lighting
1 Year Ago
Allow regular window frames and embrasures in boat windows.
1 Year Ago
compositing for SlopeData
1 Year Ago
re-baked tropical1 and tropical2 to include slopedata
1 Year Ago
converted embrasures and reinforced window frame to convex colliders
1 Year Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
1 Year Ago
converted all window frames tiers to convex colliders
1 Year Ago
RPG7 - updated worldmodel mesh name, updated textures
1 Year Ago
adding missing 50cal animator files
1 Year Ago
Some cleanups
1 Year Ago
Front 50cal 3p animation set
1 Year Ago
Fuelbox LOD0 rename
1 Year Ago
DrawInspectorTextureAttribute folds with the field name
1 Year Ago
initial coarse height baking
1 Year Ago
Imported and implemented sounds for the plank item
1 Year Ago
Fix burst compile issues by bringing back `DamageRegion` struct
1 Year Ago
Fuelbox for Boats
1 Year Ago
Add a delay before invoking the deep sea server tick after a server restart
1 Year Ago
Merge from parent
1 Year Ago
boat_fixes -> naval_update
1 Year Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
1 Year Ago
updated vm rpg skin anims
1 Year Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
1 Year Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
1 Year Ago
merge from deep_sea
1 Year Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
1 Year Ago
merge from floating cities
1 Year Ago
FC1,2,3 HLOD refresh and S2P
1 Year Ago
re-enabled some shadows in med barge
1 Year Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
1 Year Ago
Merge from scene_holster_tools
1 Year Ago
Move the scene based holster tool buttons into the scene view and not the inspector
1 Year Ago
Merge from water_pump_power_fix
1 Year Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
1 Year Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
1 Year Ago
Fix scientists moonwalking on ghost ships
1 Year Ago
Fix InfoZone NRE from scientists on ghostships
1 Year Ago
Mark two more collision meshes r/w
1 Year Ago
merge npc parenting to naval update.
1 Year Ago
merge back cannon and player animator fixes to naval_update
1 Year Ago
Embed playable graph tooling
1 Year Ago
Reset base animator layer weight whenever we're not playing one shots.
1 Year Ago
Try to fix black bars on RHIB (that can show up at certain angles)
1 Year Ago
mounted_turret_reloading -> naval_update