157,984 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Progress & proper hierarchy structure on 3
1 Year Ago
Merge from boat_building
1 Year Ago
IBoatPropulsion compile fixes
1 Year Ago
Jobify the damage region scanning for instance data
1 Year Ago
Merge from naval_update
1 Year Ago
Small engine can now be picked up
1 Year Ago
Revert cannon prefab to before it exploded
1 Year Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
1 Year Ago
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
1 Year Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
1 Year Ago
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
1 Year Ago
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
1 Year Ago
Fix deployment warning for BBS
1 Year Ago
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
1 Year Ago
exported updated vm rpg skin rig and anims
1 Year Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
1 Year Ago
Another island
1 Year Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
1 Year Ago
merge from deep_sea
1 Year Ago
merge from main
1 Year Ago
added fuel storage/consumption to boat engine
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
1 Year Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
1 Year Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
1 Year Ago
Added documentation + tips button that opens link to the wiki
1 Year Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
1 Year Ago
Added ui.printTexts to debug the active dynamic texts
1 Year Ago
Editor tool to find and remove incorrect / leftover entity tags
1 Year Ago
Show required propulsion items in boat building UI
1 Year Ago
deep sea specific ocean materials, tropical shore only in deep sea
1 Year Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
1 Year Ago
Improved UI for bulk import and download buttons
1 Year Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
1 Year Ago
Fix for "Cannon deployment guide incorrect"
1 Year Ago
Small engine icon
1 Year Ago
BBS icon
1 Year Ago
tropical shore fade range
1 Year Ago
Plank deployment fixes
1 Year Ago
added unskinned windmill for test for ian
1 Year Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
1 Year Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
1 Year Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
1 Year Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
1 Year Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
1 Year Ago
Set all tooltip texts to dynamic
1 Year Ago
Fixed settings and server browser scaled texts not marked as dynamic
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing