157,985 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Fix player model playable graph NRE on other players.
1 Year Ago
Remove log
1 Year Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
1 Year Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
1 Year Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
1 Year Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
1 Year Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
1 Year Ago
PT boat turret update
1 Year Ago
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1 Year Ago
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1 Year Ago
Better soft mask canvas caching
1 Year Ago
Set boat scientist mission hunt objective to only progress if the objective has started
1 Year Ago
More work arounds for dodgy clipping checks on the pt boat
1 Year Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
1 Year Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
1 Year Ago
Fix potential index out of range exception when displaying mission rewards during conversation
1 Year Ago
disabled relief mapping on fish piles material
1 Year Ago
fixed zfight on boat low wall posts when adjacent
1 Year Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
1 Year Ago
Fix mission item pickup being setup wrong on small oil rig
1 Year Ago
RPG7 - updated viewmodel, WIP textures
1 Year Ago
Merge from naval_missions
1 Year Ago
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1 Year Ago
Merge from /indirect_instancing/layers
1 Year Ago
push up 2nd half of the asset
1 Year Ago
Push up new meshing asset with source
1 Year Ago
Remove spam logs
1 Year Ago
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1 Year Ago
Tac Gloves texture update
1 Year Ago
Remove old meshing asset
1 Year Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
1 Year Ago
Remove socket free
1 Year Ago
hull_square sockets
1 Year Ago
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1 Year Ago
aniamtion controller created for boat small engine
1 Year Ago
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1 Year Ago
Anchor sockets wip
1 Year Ago
Updating small ramp skinning
1 Year Ago
AI Debug Disable (Gunning for Ians Job Patch)
1 Year Ago
Merge from gpu_frametime_logging
1 Year Ago
Merge from shader_cascades_light_leak_fix
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Adding 50 cal rear single rig
1 Year Ago
created boat small ramp anim controller
1 Year Ago
Material Fix front turret
1 Year Ago
Merge from boat_building
1 Year Ago
Codegen
1 Year Ago
Beachside fixes.
1 Year Ago
Spawning new player_model prefab with baker component for NPC's