258,629 Commits over 4,018 Days - 2.68cph!

28 Days Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
28 Days Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
28 Days Ago
Add item ownership for items made in mixing table
28 Days Ago
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
28 Days Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
28 Days Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
29 Days Ago
Add item ownership when item is dug up with metal detector
29 Days Ago
Add ownership to item when it's purchased from an NPC vending machine
29 Days Ago
Parent merge
29 Days Ago
Fix drop shadow tint not being consistent with CSS Box https://files.facepunch.com/sampavlovic/1b1811b1/0Mw5OMuyj4.png
29 Days Ago
Revert build layout on value change, not the right way to do it
29 Days Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
29 Days Ago
Fix flickering shit on foliage by using conservative alphatest https://files.facepunch.com/sampavlovic/1b1811b1/JjzPJ3w0dN.png
29 Days Ago
Fix SSAO parameters
29 Days Ago
Merge from crafting_update
29 Days Ago
Merge from cookingv2
29 Days Ago
Chicken default name now pulls from the streamer name list
29 Days Ago
Roadsign Gloves V4
29 Days Ago
Change single quotes to double quotes because interpolation only works on double quotes
29 Days Ago
Remove double quotes from cache directory & print environmental variables to ensure cache directory is being set
29 Days Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
29 Days Ago
Fix stationary lights being treated as dynamic lights (#7667)
29 Days Ago
Merge from crafting_update
29 Days Ago
Merge from cookingv2
29 Days Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
29 Days Ago
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29 Days Ago
Set ENV variables to use a different cache directory for each build Change double quotes to single quotes for withEnv block Need to modify DoUnityBuild() since that is what is called by the Rust script - add the root workspace directory to the method and set the cache directory beside the Unity project directory Merge branch 'separate_cache_folders'
29 Days Ago
Need to modify DoUnityBuild() since that is what is called by the Rust script - add the root workspace directory to the method and set the cache directory beside the Unity project directory
29 Days Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
29 Days Ago
Merge from coop
29 Days Ago
Fixed chickens snapping to terrain if coop is placed on foundations
29 Days Ago
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
29 Days Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
29 Days Ago
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
29 Days Ago
Combine foliage meshes and make use of multiple draw commands to minimise state changes
29 Days Ago
chicken coop gibs updated prefab
29 Days Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
29 Days Ago
added dirty layer to cinderblock_02_blend material https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
29 Days Ago
Dir change
29 Days Ago
Cherrypick 113887
29 Days Ago
Merge from crafting_update
29 Days Ago
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643 Editor Keybinds now have alternating background colors and improved margins https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
29 Days Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
29 Days Ago
Merge from crafting_update
29 Days Ago
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29 Days Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
29 Days Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
29 Days Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
29 Days Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
29 Days Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)