128,148 Commits over 4,201 Days - 1.27cph!

4 Months Ago
Converted the mission info panel to a flex element
4 Months Ago
Add a mission complete screen (pretty wip right now)
4 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
4 Months Ago
merge from party_system -> main
4 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
4 Months Ago
Fix compile errors
4 Months Ago
Add document spawn points to other fishing villages
4 Months Ago
merge from party_system -> main
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
4 Months Ago
Merge from compiled_field_fixes
4 Months Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
4 Months Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
4 Months Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
4 Months Ago
Ignore party invites from non steam friends
4 Months Ago
merge from main -> party_system
4 Months Ago
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4 Months Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
4 Months Ago
trawler ship hull material vcol blends progress, more uving
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
4 Months Ago
Add command to join party by ID
4 Months Ago
separate volume slider for UI sounds
4 Months Ago
Minor cleanups from main Draw console notify text above all other panels Remove leftover debug print Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
4 Months Ago
fix reproj artifact when camera rotation snaps far
4 Months Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Can now build tier0, tier1, vstdlib and some others for x86-64 Build VPK.exe like x86-64 already does Delete replay.dll/replay.so which are unused Update Build-Game.bat Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
4 Months Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
4 Months Ago
fix wobbly reprojection
4 Months Ago
M15 Pistol - Small fixes to world model LOD3
4 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
4 Months Ago
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4 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
4 Months Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
4 Months Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
4 Months Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
4 Months Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
4 Months Ago
VC TOD gradiation of ambient and scattering during sunsets.
4 Months Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
4 Months Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
4 Months Ago
merge from abyss_containers
4 Months Ago
merge from frontiergatewalldesc
4 Months Ago
merge from viewmodel_camera_anim_v2
4 Months Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
4 Months Ago
merge from resourcedispenser_stacksize_fix
4 Months Ago
merge from grass_skirt_legs_fix
4 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
4 Months Ago
Fix response buttons being clickable when animating
4 Months Ago
Fixed being able to repeat non-repeatable missions