141,650 Commits over 4,383 Days - 1.35cph!
Commands for `rentroom {room}` and `checkoutroom`
Subtract: roll back
148302 - merge from usepalyerupdatejobs_purge
Release servers are crashing (but debug not). Will chase up next week
merge from fix_privaddfriend_vis
add vis priv fix to turrets as well
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded.
Hooked up excluded items.
salvaged axe refresh deploy anim updated
Move all the upgrade item mods to a dedicated folder.
- Virtual Icon setup
- Renames
- Spacers
Bunch of small, misc cleanup
exported updated crossbow bowless vm anims
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
Merge: from useplayerupdatejobs_purge
- Clean: Removal of UsePlayerUpdateJobs 0 and 1 code
- Optim: RelationshipManager now uses cached server occlusion results instead of running new ones
Tests: unit tests + ran around on craggy, used heli, zipline, swam
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
removed unnecessary files
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
efficency and surplus gibs
Clean: remove dead using statements
Tests: none, trivial change
Update(tests): adding TickInterpolatorCache tests
- added overloads to accept index directly instead of entire baseplayer
Tests: ran unit tests
- Add a 'remove all' button to clear up all the sell orders
- Fix phrases again
Clean: nuke TickInterpolator
We lose consistency unit test, so i'll add a couple basic ones in next change
Tests: ran AH unit tests
Replaced neon sign meshes with prefabs in rentable shops
Fix squished sell order icons
Follow style guidelines a bit better. More blockout work. Better colours
Change loot panel name on engineering workbench.
Don't open inventory UI for static workbenches.
Additional ItemFilter safety check for static workbenches.
LODs for retable shop neon signs plus prefab setup
Fixed the interleaved shadow map caching when variable framerate refreshing is enabled and fixed an issue with setting the correct shadow near plane values for lights
Clean: minor variable replacements in TickInterpolatorCache
Tests: none
Clean: replace all usages of TickInterpolator with TickInterpolatorCache in AntiHack
Tests: ran AH unit tests
Clean: remove all uses of TickInterpolator in BasePlayer logic
Tests: compiles
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers
increased depth bias in material to further reduce the effect
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
crypt foundation triangle collider convex on
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren.
Hook it up for all 3 benches.
Clean: update UsePlayerUpdateJobs servervar description with a new min level
- ran codegen
Tests: compiles