132,956 Commits over 4,232 Days - 1.31cph!

4 Hours Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
4 Hours Ago
glass material and texture tweaks
4 Hours Ago
Adding more 3p anim transfers to v4 rig
4 Hours Ago
attachment updates
5 Hours Ago
hacked the viewmodel to view materials
5 Hours Ago
Paintball Gun - Switch to metalness shader in transparent part
5 Hours Ago
Pre ruin sculpt.
5 Hours Ago
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5 Hours Ago
Fixed C height offset.
5 Hours Ago
Allow multiple animation event receivers to receive events on viewmodels
5 Hours Ago
Paintball Gun - Texture update
5 Hours Ago
slight edit to vm lr300 space gun reload anim
5 Hours Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
5 Hours Ago
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5 Hours Ago
Hide Skirt repose
6 Hours Ago
6 Hours Ago
Hide and disable boat ladder
6 Hours Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
6 Hours Ago
GasMaskStrapCombined and halterneck repose
6 Hours Ago
Remove new scientists from desert military base
6 Hours Ago
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Today
Variable Zoom Scope LODs and prefab setup
Today
showing visible bullet in mag when reloading wip
Today
Spawn fix
Today
merge from naval_update
Today
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Today
Swimwear 02 reposed
Today
Added sounds to single and double 50cal reload animations
Today
Final spawns on tropical2
Today
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
Today
Fixed casino floor zfighting - S2P FCs
Today
merge from main
Today
Added naval items to primitive and hardcore tech trees
Today
Missing files
Today
Added ores chance
Today
merge from space_station_building_skin
Today
Merge from naval_update (including network++)
Today
merge from birthday2025
Today
merge from wall_parenting_triggers
Merge from naval_update
Today
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
Today
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
Today
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
Today
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
Today
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Today
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
Cherrypick from 138603 (mission fixes)