140,104 Commits over 4,352 Days - 1.34cph!

6 Hours Ago
Fix compile error from heightmaps
Merge from chainsaw_hotspot_gathering
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
Today
committing test multichain setup for reference
Today
Added Toms CAML textures and materials
Today
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
Today
merge from new_console-ui
Today
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
Today
Fixed item buttons not working in builds
Today
Merge: from main
Today
merge from main
Today
merge from new_console-ui
Today
Merge from tunnet_netgroup_fix
Today
Bundle textures next to monument prefabs in the monuments bundle
Today
stool a/b/c/d collision meshes
Today
stools a/b/c/d and lods materials and textures single 1024 shared.
Today
CAML animation set exports
Today
merge tropical1/2 water fixes to main
Today
Fix trop1 after merge
Today
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
Today
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
Today
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
Today
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
Today
Better fix for the flickering scrollbar when dragging
Today
Awful fix for the search bar not showing its text in the item list
Today
Recycle bin change
Today
Fix FindNavmeshesInBounds not working after movable navmesh moves away
Today
Cleanup fix
Today
Rework health application.
Today
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
Today
Fixed console and item list input fields not being deselected when closed
Today
Merge: from main
Today
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
Today
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
Today
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
Today
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
Today
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Today
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
Today
subtract - 146086 merging salvaged cleaver refresh to main
Today
merge from deployvolume_fixes
Today
Fix fish trophy placement on brutalist softside
Today
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
Today
merge from main
main -> new_console-ui
- Fix more console compile errors - Fix WakeAIZ compile error
Today
Null checks
main -> new_console-ui
new_console-ui -> main
Compile fixes