142,740 Commits over 4,383 Days - 1.36cph!

Today
set electric furnace emissive HDR intensity to 1, and adjusted emissive texture to compensate
Today
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
Today
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
Today
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
Today
adjusted bed blankets and tweaked texture
Today
prototype upgrade texture update
Today
Clean up InstanceCreationInfo.material
Today
Set debug labels for indirect instancing buffers
Today
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
Today
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
Charity Plushie 03 setup
Today
Remove unintended antivehicle damage scaling
Today
Reapply small oilrig changes
Today
Fixed ghost ship loot spawning unparented and on top of each other
Today
Remove now empty entry in KillAllAnimals mission objective asset
deployable_snapping_fix_2 -> main
Today
Fix another reference to the old wolf in the trophy data
Today
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
Cleanup
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
Today
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Today
Today
Minor lens flare tweaks.
Today
update apartment_complex_monument/prototype
Today
Update manifest
Today
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Today
Codegen
Today
Merge from main
Today
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Today
merge from main -> apartment_complex_monument
Today
S2P'd some stuff to fix compact ceiling light regression.
Today
Reapply the increased building blocked + added safezone from the merge
Today
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
Merge from 3p_spectator_improvements
Fix potential NRE when starting debug camera
Today
merge from main
Today
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Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Make ragdolls respect setlightingorigin input again Double bone cache limit
Today
Take scrap from the apartment every 30m for rent payment
Today
Remove TC prefab from medium apartment
Today
merge from main
Today
merge from main
Today
merge from automated_testing
Today
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
Today
removed duplicate asmdef refs
Today
Added baked textures for the LODBakerTestPrefab
Today
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Today
Fix oilrigs not having navmesh when outside of map bounds
Today
Apartment bed prefabs and lods