142,381 Commits over 4,383 Days - 1.35cph!

Today
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Today
merge from main
Today
merge from spraycan_barrels_support
Today
fixed shallow wall shelves skinnable redirect to shallow shelves not half
Today
Prefix nav logs correctly in RustNavmeshAgent
Today
Convert all old scientists to use new navmesh agent
Today
Merge from terrain_renderer
Today
Actually assign culling value in cullingtest
Today
industrial shelves half height and wall shallow - skin created and setup - item updated
Today
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
Today
Check default navmesh is built and log error if not in agent queries
Today
Revert last commit
Today
Merge from terrain_renderer
Today
Merge from main
Today
Change culling test to check using map of device ids
Today
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
Today
build skins for industrial salvaged shelves
Today
industrial electric furnace - item updated - skin
Today
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
Today
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
Today
merge main -> rust_relay_server
Today
industrial auto turret - updated item skin
Today
Resolved stale state issue, tidied bootstrap
Today
some more world layer setup for recent props
- Fix flex transition play on awake not working - Minor design stuff and alignment
Today
Updated Foldable Table Prop to World Layer
Today
Updated Firewood and Firewood Holder Prop To World Layer
Today
Updated Makeshift Coffee Table Prop to World Layer
Today
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
Today
merge from tincanalarm_v2
Today
Can add flares inside the tin can alarm
Today
Updated All Kitchen Cupboard and Cabinet Props to World Layer
Today
merge from main
Today
industrial auto turret - fix localization and linked skin to industrial sitem
Today
merge from main
Today
merge from spraycan_barrels_support
Today
industrial dlc - fix sitem localization
Today
toggled hidden in workshop on shelves and barrels skinnable assets
Today
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
Today
industrial electric furnace - remove redundant prefab
Today
merge from socialmenu_optims
Today
Compile fix
Today
configuration overhaul, all relay settings are now convars
Today
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
Today
Updated Foldable Table Folded Version Colliders
Today
Populate the friend list on init so the social button can show the online count
Today
merge from weapon_refresh_binoculars
Today
merge from DefWorkbenchupgrade_desc
Today
merge from ziggurat_materials_fix
Today
merge from roadsign_spawner_fix