137,823 Commits over 4,324 Days - 1.33cph!

Today
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
Today
merge from hackweek_more_tests
Today
Updated wallpaper commands to work with player boats
Today
merge from /fixes
Today
More checks in WallpaperPlanner that needed Vehicle_Large
Today
Updated wallpaper inside sockets to include vehicle_large
Today
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Today
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Today
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
Today
First pass on paintable rotation helper tool, with toggle to turn it off
Today
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
Today
merge from naval_update/io_boats
Today
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Today
merge from parent
Today
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
Today
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Today
Reapply 143563 as editor test Regenerate testlist
Today
merge from main, stomp TestDeployable
Today
Leftover uncommitted code
Merge from skin_access_improvements
Fix compile error
Today
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Today
Manually merge recast logic with new code
Merge from skin_access_improvements
Today
merge from main
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
Today
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Try displaying data centre regions instead
Today
Meds Box Textures - push attempt nr 2
Today
Meds Box - updated colour scheme, icon, gibs, LODs
Today
Update rust native dll
Today
Fix bad merge
Merge from naval_update
Merge from naval_missions
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Today
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Today
Matrix display tweaks.
Today
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Today
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Today
Merge from main
Today
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Today
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Today
merge from main
Today
Only use the fallback if the sample radius was large
Today
Remove unecessary trace in SamplePosition fallback
Today
Fix compile error