136,977 Commits over 4,324 Days - 1.32cph!

Yesterday
merge from guntrap_leak_fix
Yesterday
merge from fix_texture_streaming_naval
Yesterday
merge from bbs_overlapping_building_construction
Yesterday
merge from hold_type_swap_footstep_fix
Yesterday
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
Yesterday
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
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2 Days Ago
merge from Frame_Playerboats
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
merge from smallartistframe_placement_fix
2 Days Ago
merge from artistpack_storepage
2 Days Ago
merge from paintballgun_viewmodel_fix
2 Days Ago
merge from boat_destroy_ents_fix
2 Days Ago
Fixed small artist canvas frame being placeable on top of itself
2 Days Ago
merge from strenghtenedwindow_rugs_fix
2 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Days Ago
Set paintable window glass collider layer to Construction too
2 Days Ago
Restored strengthened window glass collider layer to Construction
2 Days Ago
Implement no respawn icon for player boats
2 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
2 Days Ago
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2 Days Ago
Fix null exception when quickly switching between paintball guns
2 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
2 Days Ago
subtracting 142870 naval_update merge
2 Days Ago
merge from island_shore_seam_fix
2 Days Ago
merge from minor_turret_adjustments
2 Days Ago
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2 Days Ago
merge from naval_update
2 Days Ago
merge from pt_turret_reload_mag_fix
2 Days Ago
merge from bbs_nre_fix
3 Days Ago
scientist_boat_aggro_fixes -> main
3 Days Ago
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3 Days Ago
scientist_boat_aggro_fixes -> main
3 Days Ago
Ensure scientist boats dont target players deep underwater
3 Days Ago
ptboat_front_turret_nerf -> main
3 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
3 Days Ago
mounted_weapon_seat_errorspam_fix -> main
3 Days Ago
mounted_weapon_seat_errorspam_fix -> main
3 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
3 Days Ago
Tools tab HUD components toggles
3 Days Ago
merge from main
3 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
3 Days Ago
wip comps box textures
3 Days Ago
Placeholder notify for third person reload sound
3 Days Ago
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3 Days Ago
Molotov refresh