155,684 Commits over 4,536 Days - 1.43cph!
Fixed skin item modal not updating when using the arrow buttons to navigate
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
Gibs and LODs for heavy barricades. Plugged into entity setup.
main -> demo_compatability_layer
update_metabolism_network_optimization -> main
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Fix SenseComponent.Tick InvalidOperationException
Fix ai sense adding to a dictionnary while iterating on it
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Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
more optimisations in large apartment
added a proper static prefab for the bear rug
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
merge from hanging pot plants
set dressing progress in floor 5
Log warning instead of error when no save file for navmesh is found
Fixed not being able to reskin large furnace while there's storage adaptors attached
Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
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renamed to wip title bar games, rebuilt skins
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
set dressing progress in floor 5
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props
disabled a bunch more shadow casters on top floor, base for 5th
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Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Created a separate Electrical Branch config UI prefab so all I/O cant be named
update SetRenderFunc calls
subtract
153677 areacheck_parent_fix
merge from spraycan_reskin_refactor
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