126,762 Commits over 4,171 Days - 1.27cph!

6 Months Ago
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6 Months Ago
merge from gibs_skin_fix
6 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed
6 Months Ago
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6 Months Ago
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6 Months Ago
Compile fix
6 Months Ago
merge from inputfield_chinese_fix
6 Months Ago
exported crocodile intimidate to walk rm animation
6 Months Ago
Switched these back to green power lights.
6 Months Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
6 Months Ago
Merge from main
6 Months Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
6 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
6 Months Ago
merge from half_height_storage_test
6 Months Ago
half-height shelves to be merged to correct branch
6 Months Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
6 Months Ago
Players are now dismounted if they collide with construction while swinging
6 Months Ago
Merge from blowpipe
6 Months Ago
Fix headshot marker not happening
6 Months Ago
Merge from main
6 Months Ago
Merge from jungle_update
6 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
6 Months Ago
Merge from jungle_update
6 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
6 Months Ago
Added debug.selectLookingAt convar
6 Months Ago
Increased width of vines to 0.3m (was 0.1m)
6 Months Ago
Merge from miner_hat_skin_fix
6 Months Ago
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6 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
6 Months Ago
Merge from codelocked_crate_lod_fix
6 Months Ago
merge from groundwatch_nre_fix
6 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
6 Months Ago
merge from main
6 Months Ago
Tree compile error
6 Months Ago
merge from Easter_event_2025
6 Months Ago
Fixed eggs spawning over terrain holes
6 Months Ago
Compile errors
6 Months Ago
Convar to disable vine drawing
6 Months Ago
Route vine length through protobufs instead (much better results)
6 Months Ago
More distance calculation bugs
6 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
6 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
6 Months Ago
balanced specular boost on rustige eggs across the board
6 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
6 Months Ago
merge from largefurnaceoptimize
6 Months Ago
merge from crossbow_arrow_fix_2
6 Months Ago
merge from premium_network_error_fix
6 Months Ago
Merge from snakes
6 Months Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
6 Months Ago
Vine ddraw debug stuff