156,239 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
12 Months Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
12 Months Ago
merge from deployable_cannon
12 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
12 Months Ago
adding LODs for barrel and base cannon prefabs
12 Months Ago
Cannon anim export update
12 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
12 Months Ago
removed log
12 Months Ago
Merge from parent
12 Months Ago
lighting pass on floating walkways docks
12 Months Ago
merge from naval_update
12 Months Ago
manifest network++
12 Months Ago
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12 Months Ago
meta_shift -> main
12 Months Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
12 Months Ago
merge from charity_plushies
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
mat tweaks
12 Months Ago
shaders in bundle
12 Months Ago
hook into construction guides, configurable backface blend, neutral material
12 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
12 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
12 Months Ago
Sync mounted player references to clients
12 Months Ago
Mannequin visibility
12 Months Ago
Swap mannequin models
12 Months Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
12 Months Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
12 Months Ago
Backup 2
12 Months Ago
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.
12 Months Ago
spacing out light sources more evenly on floating walkways prefabs
12 Months Ago
bird crap pass
12 Months Ago
merge from modding_custom_vitals -> main
12 Months Ago
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)
12 Months Ago
Switch debugoverlay functions to better optional argument checking * Potential breakage point: If given invalid type for optional argument, no longer do nothing but throw an error, but should be a tiny bit faster now Added Player:SetFlashlightColor (clientside only, but works on others) Minor cleanup: Remove GetPlayerEntIndex from headers Fixed Player:Flashlight playing sounds when nothing changes Use `gmod_flashlight` attachment for flashlight if it exists This works for player models, world models and view models Spawnicon resize menu: work around the weird offset with icons Added ability to select what weapon Creator Tool spawns NPCs with
12 Months Ago
Display "crafting quality" stat for consumables in description
12 Months Ago
supply barge signs added
12 Months Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
12 Months Ago
Adding boatBuilding station rig
12 Months Ago
Update: reimplementation of UI dynamic bundle Only bundles 2 prefabs - Store and Inventory. This removed the need for editor-users to worry about what should be in which bundle. Doesn't work yet - inventory is borked, scrolling in store as well, and not unloading as much as I expected. Going to try to tweak it to see if it's usable. Tests: built standalone and took snapshots
12 Months Ago
merge from detailed_inventory_error_messages -> main
12 Months Ago
Codegen
12 Months Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
12 Months Ago
Implement code review feedback
12 Months Ago
Cherrypick hackweek custom_vitals branch
12 Months Ago
merge from fix_max_hp_tea -> main
12 Months Ago
Fix client showing 100 HP when using max hp tea
12 Months Ago
merge from analytics_puzzle_reset -> main
12 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
12 Months Ago
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