161,196 Commits over 4,597 Days - 1.46cph!

12 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
12 Months Ago
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12 Months Ago
Updating v4 sitting anims
12 Months Ago
easel gibs and collision
12 Months Ago
Added ambience beds to the casino area on the floating cities
12 Months Ago
Reposed Chicken/Horse costume
12 Months Ago
merge from TRsign
12 Months Ago
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12 Months Ago
TR neon sign polish.
12 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
12 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
12 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
12 Months Ago
set up ammo counter UI to work with viewmodel renderer
12 Months Ago
merge from space_station_building_skin
12 Months Ago
Viewmodel prefab changes for ammo display
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Compile fix
12 Months Ago
texture updates and buildingskin save files for easier testing
12 Months Ago
removed float on prison barge
12 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
12 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
fixed wrong name again
12 Months Ago
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12 Months Ago
Added deep sea exit icon
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from twitch_rivals_2025
12 Months Ago
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12 Months Ago
Fixed deep sea billboards leaking after a server restart
12 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
12 Months Ago
Naval scientist suit .item setup
12 Months Ago
Code support for burst mode and low ammo indicators
12 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
12 Months Ago
Deep sea portal debug command fix number 74
12 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
12 Months Ago
Paintball Gun - Texture update
12 Months Ago
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12 Months Ago
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12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Merge of PT collision fix
12 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
12 Months Ago
Test list including all the space station test cases
12 Months Ago
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12 Months Ago
Updating large sail rig with fixed vertex painted mesh
12 Months Ago
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12 Months Ago
PT Colliison fix
12 Months Ago
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12 Months Ago
merge from boat_building
12 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)