155,501 Commits over 4,536 Days - 1.43cph!

44 Days Ago
merge from cui_updates
44 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
44 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
44 Days Ago
main -> game_room_dlc
44 Days Ago
Merge from PlayerMaintainedMonuments
44 Days Ago
Merge from main
44 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
44 Days Ago
game_room_dlc -> main
44 Days Ago
Ensure cue ball starts on the line is should
44 Days Ago
merge from main
44 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
44 Days Ago
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44 Days Ago
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44 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
44 Days Ago
Add resource dispenser component to satellite remains
44 Days Ago
Stop the racked balls clipping into each other
44 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
44 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
44 Days Ago
merge from main
44 Days Ago
Compile fixes
44 Days Ago
Remove WIP text on the pooltable
44 Days Ago
merge from main
44 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
44 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
44 Days Ago
merge from 2Bench2Fixed
44 Days Ago
merge from Softcore_T2T3bench
44 Days Ago
merge from fix_cliff_gaps
44 Days Ago
Merge from PMM
44 Days Ago
merge from main
44 Days Ago
Merge from sleeper_hardcore_fix
44 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
44 Days Ago
Merge from powergrid
44 Days Ago
S2P dome
44 Days Ago
Added some pfx when the crude oil is pumping at dome
44 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
44 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
44 Days Ago
Merge from main
44 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
44 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
45 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
45 Days Ago
Replace entity ID randomization with a randomized offset
45 Days Ago
updated wording on some items
45 Days Ago
Make entityId required for consistency with app
46 Days Ago
Server side raycast jitter
46 Days Ago
Merge from rustplus_camera_fixes
46 Days Ago
Merge from main
46 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
46 Days Ago
46 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
46 Days Ago
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