155,501 Commits over 4,536 Days - 1.43cph!

49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
49 Days Ago
Change min region size to meters, include oom logs
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from main
49 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
49 Days Ago
Remove old placeholder explosion/effect, use new one.
49 Days Ago
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49 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
49 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
49 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
49 Days Ago
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
49 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
49 Days Ago
Fix tile bounds height being too larged when passed to create heightfield
49 Days Ago
Adjust calf walk speed to 0.58
49 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
49 Days Ago
Fix potential exception
49 Days Ago
adjust push velocity for short time after sculpture edit
Rin
49 Days Ago
merge from CollaredShirt0
49 Days Ago
Merge from main
49 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
49 Days Ago
overlap censor bounds to avoid nasty visible grid
49 Days Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
49 Days Ago
Adding second loop for master key
49 Days Ago
Cleanup unused variables and redundant comments
Rin
49 Days Ago
Adjusted heavy fuse spawn rate to be more common
49 Days Ago
merge from satellite_crash
49 Days Ago
Moved fuel counts to convars
49 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
49 Days Ago
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49 Days Ago
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49 Days Ago
merge from main
49 Days Ago
Merge from recyclebin_storage
49 Days Ago
Merge from main
49 Days Ago
Merge from PMM
49 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
49 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
49 Days Ago
Mark Electrical_fuse_box_B_COL r/w
49 Days Ago
Fixed inventory limit rules on modular cars
49 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
49 Days Ago
Compile fix
Rin
49 Days Ago
merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Merge from rustnav_draw_fix
Rin
49 Days Ago
Removed survivor pie from supermarket freezer
49 Days Ago
Merge from main
49 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
49 Days Ago
Merge from debug_npcanimcontroller_alloc
49 Days Ago
Merge from rustnav_draw_fix
49 Days Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
49 Days Ago
Merge from vine_tree_nav_fix