128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Prevent zoomitem NRE - check if the sky is null first
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> gunshot_network_range_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from workshop_metallic_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed WorkshopEditor opening on wrong page
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplying WorkshopEditor scene changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug causing simple signal broadcast happen when it should be the more complex one 
More debug logging
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove RustRenderer (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                LODs Export Scientist RHIIB
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from social_settingsbutton_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from social_settingsbutton_fix/compass_tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item icon importer preset uses the UI mipmap group
 
                
                
                
                
                
             
         
        
            
            
            
                
                UGC image entries in the admin menu ignore mipmap limits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged more UI assets to use the UI mipmap group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added tooltip for show compass option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed discord settings button not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from invis_ownership_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Ak_Missing_dryfire_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bc_viewmodel_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from inventory_loc_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vm_syringe_wounded_sound_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from laserlightfixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from optimize_sleeping_bags
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from c4_stacking_fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small tweak on fairy point.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all remaining ghost bulbs I think.
 
                
                
                
                
                
             
         
        
            
            
            
                
                clothing_mannequin platform, guidemesh updated and icon updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                clothing mannequin corpse setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized mannequin textures to 2k, added gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set MP5 high for the same reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                Every projectile weapon now has a maximum effect distance that the effect can be heard
Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Effects can now be provided with a max distance
If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance
Eg effect will check distance to see if the other player is close enough regardless of default network range