reporust_rebootcancel

137,468 Commits over 4,352 Days - 1.32cph!

4 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
4 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
4 Months Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
4 Months Ago
Remove a fog of war log
4 Months Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
4 Months Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
4 Months Ago
Don't reconcile with present states
4 Months Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
4 Months Ago
merge from deep_sea -> deep_sea/island_scenes
4 Months Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
4 Months Ago
Lumberjack hazmat repose/lods
4 Months Ago
Send right first server snapshot time
4 Months Ago
Only show crosshair when not using sights (front turret)
4 Months Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
4 Months Ago
merge from boat_building
4 Months Ago
Merge from parent
4 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
4 Months Ago
Add text to both sides of balloons
4 Months Ago
Merge from parent
4 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
4 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
4 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
4 Months Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
4 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
4 Months Ago
Extra protection to on cl_attack and on cl_reload
4 Months Ago
Paintball Gun - texture update
4 Months Ago
Reposed barrel and crate wearables
4 Months Ago
naval_update -> pt_boat_turrets
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
4 Months Ago
merge from naval_update
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
Ensure front turret is playing the front turret animation
4 Months Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Change tip wording.
4 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
4 Months Ago
Fixed debug portal renderer being visible with the convar off
4 Months Ago
Small engine skinning fix
4 Months Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
4 Months Ago
Only try and ram occasionally
4 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
4 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
4 Months Ago
Set default EditFinishUseInterval to 1 second.
4 Months Ago
Frog boots repose
4 Months Ago
Only fill fuel to 50
4 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
4 Months Ago
Npc aim refactor progress
4 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
Check textures for null in ApplyMipLevels()