reporust_rebootcancel

113,797 Commits over 3,959 Days - 1.20cph!

7 Months Ago
Merge from monument_scenes -> aux1
7 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
7 Months Ago
Remove MonumentScene tag from swamp cabins scene
7 Months Ago
Remapped prefabs
7 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
7 Months Ago
Add "MonumentScene" tag to all real monuments
7 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
7 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
7 Months Ago
Slight cleanup of code
7 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
7 Months Ago
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7 Months Ago
Disable Master build config for Mac
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
merge from timeline_tools
7 Months Ago
merge from boogie_board_force_fix
7 Months Ago
merge from seismicsensor_reset_fix
7 Months Ago
merge from car_door_destroy_fixes
7 Months Ago
merge from HorseTerrainHoles
7 Months Ago
merge from bike
7 Months Ago
merge from fix_compressed_tags_official -> main
7 Months Ago
Put commas between each compressed tag to fix all issues parsing them
7 Months Ago
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7 Months Ago
merge from main -> biome_visuals_2
7 Months Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
7 Months Ago
Merge main
7 Months Ago
merge from native_memory_stream -> main
7 Months Ago
Remove command used for testing
7 Months Ago
Merge from main -> native_memory_stream
7 Months Ago
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7 Months Ago
Coastal rocks prefab tweaks
7 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
7 Months Ago
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7 Months Ago
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7 Months Ago
Setup Food Cache Colliders and LOD's
7 Months Ago
fix for 3p shaky legs when using grenade launcher
7 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Fix wolf class not being set to partial
7 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
7 Months Ago
latest wolf run attack animation exported
7 Months Ago
Added Food Cache Folders, Textures and FBX
7 Months Ago
Added Boomerang blockout.
7 Months Ago
mrege from main
7 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
7 Months Ago
named cameras individually
7 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
7 Months Ago
configured ghostsheet with default length constraints
7 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)