reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

7 Months Ago
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7 Months Ago
merge from cargo_kill_triggers_fix
7 Months Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
7 Months Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
7 Months Ago
Merge from main
7 Months Ago
Fix player model issues
7 Months Ago
Merge from parent (stomp player_model)
7 Months Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
7 Months Ago
Compile fixes, regenerate PlayerAnimation controller
7 Months Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
7 Months Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Protobuf codegen
7 Months Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Merge from gesture_cancel_fix
7 Months Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
7 Months Ago
Fixed horses not being able to pass through holes in terrain
7 Months Ago
Add timer for how long each warmup scene takes to build
7 Months Ago
Merge from main -> protobuf_skip_default_fields
7 Months Ago
Add output scenes path to scene collection prefab
7 Months Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
7 Months Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
7 Months Ago
Delete warmup scenes
7 Months Ago
Update ignore.conf with demos & favorites.cfg
7 Months Ago
Move scenes to an "Output" subfolder
7 Months Ago
Commit empty versions of warmup scenes
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
7 Months Ago
Recreate warmup scenes
7 Months Ago
Added warmup collection scene "WarmupScenes"
7 Months Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
7 Months Ago
Slight refactor & comments added
7 Months Ago
Merge from main -> scene_warmup
7 Months Ago
Merge from monument_scenes -> aux1
7 Months Ago
First stage integration
7 Months Ago
cape cloth prefab setup
7 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
7 Months Ago
exported wolf attack test anim
7 Months Ago
merge from main
7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Fix bug causing vendor to just sell one item
7 Months Ago
assets gym scene wip
7 Months Ago
updated test scene
7 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
7 Months Ago
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