113,802 Commits over 3,959 Days - 1.20cph!
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merge from cargo_kill_triggers_fix
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects.
(This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
Merge from parent (stomp player_model)
Fix drumkit.deployed and waterbucket.worldmodel changes
Compile fixes, regenerate PlayerAnimation controller
Merge from main (stomped PlayerAnimator and BaseMountable)
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
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Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
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Merge from gesture_cancel_fix
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
Fixed horses not being able to pass through holes in terrain
Add timer for how long each warmup scene takes to build
Merge from main -> protobuf_skip_default_fields
Add output scenes path to scene collection prefab
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
Update ignore.conf with demos & favorites.cfg
Move scenes to an "Output" subfolder
Commit empty versions of warmup scenes
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Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
Added warmup collection scene "WarmupScenes"
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes
Add tool to bulk update all warmup scenes with latest version of each prefab
- recreate the output scene instead of loading it when running to cut export times in half
Slight refactor & comments added
Merge from main -> scene_warmup
Merge from monument_scenes -> aux1
Fixed terrain-blend shader secondary layer uv/tiling params not working
exported wolf attack test anim
Travelling Vendor Revisions -> Main
Fix bug causing vendor to just sell one item
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
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