reporust_rebootcancel

138,641 Commits over 4,352 Days - 1.33cph!

10 Months Ago
il_postprocessor_build_fix -> main
10 Months Ago
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10 Months Ago
main -> new_menu
10 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
10 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
10 Months Ago
tube lights wip implementation
10 Months Ago
Include fx prefabs in warmup too
10 Months Ago
removed old bullet_container folder and contents as it's no longer needed
10 Months Ago
Security Spotlight Prefab update
10 Months Ago
atmosphere height falloff
10 Months Ago
Prefab update speakers
10 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
10 Months Ago
Speaker blockouts update
10 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
10 Months Ago
ship_searchlight textured
10 Months Ago
Spawn new scientists on small oilrig
10 Months Ago
Reduce odds of scientists charging
10 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
10 Months Ago
syncvar_ilpostprocessor_hook -> main
10 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
10 Months Ago
Revert file change
10 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
10 Months Ago
Merge from additional_environment_volume_shapes
10 Months Ago
Merge from main
10 Months Ago
Do not highlight cart button on owned items
10 Months Ago
Include editor
10 Months Ago
merge from j25_monument_fixes
10 Months Ago
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10 Months Ago
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10 Months Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
10 Months Ago
S2P all
10 Months Ago
jungle_floor_shadow_proxy -> main
10 Months Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
10 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
10 Months Ago
Fix scientists not reacting to loud gun sounds when patrolling
10 Months Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
10 Months Ago
increased culling distance on static doors
10 Months Ago
Only create new stopwatch if we need to
10 Months Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
10 Months Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
10 Months Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
10 Months Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
10 Months Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
10 Months Ago
Cleanup, and more server defines checks
10 Months Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
10 Months Ago
spotlight_cleanup
10 Months Ago
Merge from main
10 Months Ago
Security Spotlight blockout update
10 Months Ago
Fix new scientists not being able to open doors
10 Months Ago
Fixed the ambient lighting when painting on signs at night