reporust_rebootcancel

128,850 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Merge from elevator_parenting
12 Months Ago
Protobuf
12 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
12 Months Ago
Merge from main
12 Months Ago
Merge from workcart_decal_fix
12 Months Ago
Merge from planter_fix
12 Months Ago
Manifest + codegen
12 Months Ago
Merge from tutorial_button_resize
12 Months Ago
Merge from main
12 Months Ago
Merge from cui_pr_63
12 Months Ago
Merge from main -> full_server_demo_client_reader
12 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
12 Months Ago
Improved hotspot node y choices on wood piles
12 Months Ago
Pouch/Satchel rig/burst cloth setup
12 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
12 Months Ago
merge from main -> monument_scenes
12 Months Ago
merge from fix_cached_browser_query_parallel -> main
12 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
12 Months Ago
Much cleaner behaviour on outside points
12 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
12 Months Ago
more foliage
12 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
12 Months Ago
Bone retarget on belt pelt bones
12 Months Ago
Swapped woodpile over to wood effects
12 Months Ago
merge from fix_steamworks_gcs -> main
12 Months Ago
merge from wallpaper
12 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
12 Months Ago
▋▉▇▋█▄▍ ▊▋▄ ▉▉▌▍-▉▅▆ ▉▅▊ ▇▌▉▇▍▌▊▆ ▍▇ ▆▍▍ ▌▉▆█ ▌▇ ▌ ▄▄▍▋▄▇▇▌▊▅ ▅▌▇▌▋▌▄▄
12 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
12 Months Ago
Slow and obscure vision darts wip.
12 Months Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
12 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
12 Months Ago
Radtown S2P: Distance flare range adjustments.
12 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
12 Months Ago
Have wolves react to player torches
12 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
12 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
12 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
12 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
12 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
12 Months Ago
overly simplified basis for hitchable entities
12 Months Ago
Digital Clock Material Updates
12 Months Ago
Merge from main
12 Months Ago
Added belt pelts to skeleton/prefab
12 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
12 Months Ago
Update of digital clock screen size
12 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
12 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
12 Months Ago
Final prefab (code fix pending)
12 Months Ago
Merge from main