136,729 Commits over 4,444 Days - 1.28cph!

3 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
3 Years Ago
Subtract 90591
3 Years Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
3 Years Ago
Update hazmat and 2023 trophy id's
3 Years Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
3 Years Ago
Re-run codegen after merge
3 Years Ago
Merge from main -> backpacks
3 Years Ago
Furnace
3 Years Ago
▇▆▄▊▋ ▋█▌▌▊▉█▄
3 Years Ago
tweak regular white and green bus variants
3 Years Ago
merge from qol_increase_amber_light_distance
3 Years Ago
merge from fix_radiation_bypassing_armor
3 Years Ago
merge from fix_oil_rig_radiation_alarm
3 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
3 Years Ago
texture sizes plugging some holes in the mesh
3 Years Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
3 Years Ago
melee holdtype - set new player mask
3 Years Ago
added new player loadout
3 Years Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
3 Years Ago
Nuked Rust/Standard-Indexed shader set
3 Years Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
3 Years Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
3 Years Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
3 Years Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
3 Years Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
3 Years Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
3 Years Ago
layer change
3 Years Ago
Fix typo causing all radiation to bypass armor
3 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
3 Years Ago
merge form chainsaw_reload_fix2
3 Years Ago
merge from planter_splash_los_fix
3 Years Ago
merge from shot_through_fix
3 Years Ago
merge from legacybow
3 Years Ago
merge from sign_paint_improvements
3 Years Ago
Merge from Main
3 Years Ago
Added bone position data for all 31 mounted poses, and updated the others.
3 Years Ago
merge from fix_wall_connect_tcs
3 Years Ago
merge from hide_ddraw
3 Years Ago
merge from legacy_shelter
3 Years Ago
merge from save244
3 Years Ago
merge from main
3 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
3 Years Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
3 Years Ago
Additional savings on Rust/Standard variants
3 Years Ago
Merge Main -> ServerSideRagdolls
3 Years Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
3 Years Ago
Remove desktop.ini files added in 90510 (Alistair pls)
3 Years Ago
Fix missing world model outline on vampire stake
3 Years Ago
Merge ServerSideRagdolls -> main
3 Years Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.