144,586 Commits over 4,413 Days - 1.37cph!

8 Days Ago
Fix NRE when no editor window is selected
8 Days Ago
Ensure mask update group is provided
8 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
8 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
8 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
8 Days Ago
Fix mortar first person arms disappearing sometimes
8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
Fix typo
8 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
8 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
8 Days Ago
Fix HE color in mortar UI
8 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
8 Days Ago
Fix duplicate internal IDs on the new mortar animations
8 Days Ago
Fix hidden items showing up in the vending machine search
8 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
8 Days Ago
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8 Days Ago
update export with fix's to IK positions
8 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
8 Days Ago
empty_country_fix -> main
8 Days Ago
merge from main -> apartment_complex_monument
8 Days Ago
Fix countries not being shown in the drop down country selection window
8 Days Ago
merge from rfreceiver_modding_fix
8 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
8 Days Ago
merge from steaminventory_newitem
8 Days Ago
merge from main
8 Days Ago
mortar projectile flight sound implementation
8 Days Ago
Fix shop name input being at a weird position when opening the dialog window
8 Days Ago
Ensure 'remove all' popup closes if you disconenct
8 Days Ago
Support UI popup with empty string titles
8 Days Ago
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
8 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
8 Days Ago
Fix broken open transition
8 Days Ago
Add debug output to VPC warning
8 Days Ago
empty_country_list_fix -> main
8 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
8 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
8 Days Ago
Fix MacOS not rebuilding VPC
8 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
8 Days Ago
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
8 Days Ago
merge from efficiency_desc
8 Days Ago
Efficiency upgrade description change, on the right branch this time
8 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
8 Days Ago
Subtract new navmesh
8 Days Ago
Readd god rock & anvil rock to craggy
8 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
8 Days Ago
Codegen
8 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
8 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
8 Days Ago
Reapply Antihack.cs #if SERVER changes