134,338 Commits over 4,262 Days - 1.31cph!

14 Days Ago
Fixing skinning on m92 mag
14 Days Ago
merge from main
14 Days Ago
merge from cargo_cam_rotation_fix
14 Days Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
14 Days Ago
Merge from iconrender_texture_streaming_fix
14 Days Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
14 Days Ago
partyhat_worldmodel_fix -> main
14 Days Ago
Merge from main
14 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
14 Days Ago
merge from naval_update
14 Days Ago
merge from main
14 Days Ago
Merge from standardwithdecal_shader_additional_maps
14 Days Ago
Merge from main
14 Days Ago
Added the initial implementation of inflated normal bias for hard shadows
14 Days Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
14 Days Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
14 Days Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
14 Days Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
14 Days Ago
exported latest paintball gun rig and anims
14 Days Ago
Paintball Gun - prefab fixes, icon
14 Days Ago
Profiling PlayerBoatSounds
14 Days Ago
notifications_indicator_fix_2 -> main
14 Days Ago
Formatting
14 Days Ago
Fix standard notifications not being included properly
14 Days Ago
moved ice block to Deployed layer
14 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
14 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
14 Days Ago
removed old movement/bullet blocker setup and other cleanup
14 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
14 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
14 Days Ago
stopped some unecessary cube marching enqueues when placed
14 Days Ago
boat_planner_icon_fix -> main
14 Days Ago
Fix the 'boat planner' icon having green shadows
14 Days Ago
Added space station building skin video
14 Days Ago
main -> notifications_indicator_fix_2
14 Days Ago
Cherrypick 139564
14 Days Ago
snapping_corner_nre_fix -> main
14 Days Ago
merge from main
14 Days Ago
merge from censoring
14 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
14 Days Ago
Fix deployable snapping corner hit NRE
14 Days Ago
Reduced ocean scale when the deep sea is about to wipe
14 Days Ago
fixed wrong physics mesh assignment and server compile errors
14 Days Ago
Mannequin and MInigunammoBackpack repose
14 Days Ago
merge from naval_update
14 Days Ago
merge from main
14 Days Ago
merge from settings_fixes
14 Days Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
14 Days Ago
Fixed graphics preset custom editor errors after the localisation changes
14 Days Ago
Fixed missing graphics preset in the settings menu