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Merge from fireflickerfix
Optimized cooking workbench texture settings/sizes.
Removed a couple of textures that weren't doing anything (flat)
Set AO to Linear.
Add item ownership when an item is upgraded into another item
- christmas presents
- easter eggs
- super stocking
- halloween candy
Set item ownership when item is researched inside research table
Leaderboard backup, run #
17717
Add item ownership for items produced by recycling other items
- uses the last player who opened the recycler
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
Merge from crafting_update
Set item ownership of items caught inside a fish trap
Rename digestion booster to metabolism booster
Fix compile error
Merge from crafting_update
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
Add item ownership when fishing items with a fishing rod
Molotov fix & damage values normalized for 5 fireballs.
Petting gesture animation first pass (1p + 3p).
Assigned vision care effect to apple pie
Show ore sparkles at night while vision care modifier is active
Molotov fire consistency update
enemy wandering
blood_explosion
blood decal
addperk modify stat
hp/dash ui
xp bar
xp/perk wip
perk icons
perk tooltip
Tree x markers appear brighter when using the Vision Care effect
Fix osx IL2CPP compile error
- switch asset using statement from NUnit -> UnityEngine.Assertions
Merge from main -> item_ownership
Remove printing env variables since it may be causing issues for mac
Molotov stuff for the orientation fix.
Revert scrap tea accidental change
Added VisionCare modifier, increases nightlight effect
Improved animation of tiems flying into hopper
Fixed hopper speed not being tied to timescale
Flashlight mesh texture and setup updates
Merge from crafting_update
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
Added ownership to items made by the industrial crafter
- use the player that placed the industrial crafter
- phrase "Industrial Crafted by {0}"
Add item ownership for items made in mixing table
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
Add "Harvested From Animal by {0}" phrase to animal corpses