255,024 Commits over 3,990 Days - 2.66cph!
launch site trees set dressing++
Update thread counts when moving threads
Hide thread sidebar, add forum header
merge from hackweek_automatedtesting
Update host frame
Set org
Fixed RocketTests assert throw
Trumpet tree / manual SSS tweaks / added AO
Update Sweeper sample project
scaffold tileset fixes, junk tower tileset, extra credit progress
Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Improve key mapping for CEF on Windows
Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet
Revert "Update screenspace_general shader with some CS:GO features"
This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9.
Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
merge from triangle_planter
Update triangle planter repair and pickup
merge from hackweek_automatedtesting
XORSwitch tests
Another attempt at fixing list loading
merge from fix_write_varuint32 -> main
Fix the length of NetWrite not being updated when writing a VarUInt32
- caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
Networking config + more words
Reveal a letter to people who haven't guessed every few seconds
Realtime networked drawing (instead of only when a stroke is finished)
This comment doesn't apply any more
Restore Vector3.SmoothDamp to previous function
First pass adding armour slot item mod to Jackets/shirts/suits/vests
LOD and texture fixes to Teddy Bear
merge from hackweek_automatedtesting
Test list loading fix attempt
Refactor to fix save/load CanAcceptItem bug
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense.
- Comfort is calculated from your closest position to the comfort deployable trigger, not your feet
- Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness
- Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres
Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
Fix TrySetLanguageFromBrowser inverse logic causing errors
Added changeset number, branch name and UTC time to the test results
Can now control if crafted or all versions of an item can have armor slots.
runcategory command can take multiple categories
cherrypicking
112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
Thread list, threadviews++
Implement IGameInventory/UpdateItemDefs
Drone range increased to 600m, max control range 750m
Drone HP 100HP -> 200HP
Add ability to modify crafting recipe of custom items too
- explicitly expose what ItemMods can be modified for now
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene"
- prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
merge from hackweek_automatedtesting
Multiple rounds, results state, leaderboard upon ending
Panels and Players reset properly between rounds
Fix warning in SpringDamperTest
merge from hackweek_automatedtesting
WIP
Fix warning in SpringDamperTest
Editor compile fixes, removed direct reference to dynamic parameters
Load the test list from asset bundles