127,090 Commits over 4,171 Days - 1.27cph!

9 Months Ago
Updated Medieval Metal Double Door FBX's Imported and Setup Medieval Metal Double Door GIBS
9 Months Ago
Created Medieval Metal Double Door Material Imported Medieval Metal Double Door Textures
9 Months Ago
Full manifest rebuild
9 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
9 Months Ago
Deployables can now show "Blocked by terrain"
9 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
9 Months Ago
main -> primitive
10 Months Ago
hash_conflict_planter -> main
10 Months Ago
Fixed respawning planter causing hash conflicts on sockets
10 Months Ago
manifesti_fix -> primitive
10 Months Ago
10 Months Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
10 Months Ago
Bugfix: don't try to reactivate a destroyed spawnpoing in SERVER+CLIENT - Reimplemented the spawn point status based on new internal state - this retains original behavior Editor-only bug caused by my previous change of pooling behavior (destroy object instead of trying to pool it on scene unload). Tests: on Craggy spawned and disconnected - no errors. Checked BaseSpawnPoint inheritance hierarchy to ensure there's no other places trying to activate gameobjects
10 Months Ago
edited player animation.controller so the shield impact animations work correctly
10 Months Ago
Battering ram compile fix
10 Months Ago
Merge: from main Tests: compiled in editor
10 Months Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
10 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
10 Months Ago
Siege tower deployable on rocks too
10 Months Ago
Catapult and battering ram deployable on rocks
10 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
10 Months Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
10 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
10 Months Ago
Merge from main
10 Months Ago
Cherrypick from the smoothstep
10 Months Ago
Antihack kicks reserve a slot for queue bypass
10 Months Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
10 Months Ago
▉▄▅▇▅ ▆▉▆▊ ▌▆█_▅▉▋▄█▍▄█_▄▌▇▆_▋▆▍▅▆▉ -> ▅█▌▇
10 Months Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
10 Months Ago
Battering ram broken state loading
10 Months Ago
merge from fix_copy_paste_wires -> main
10 Months Ago
Fix auto-snap not being disabled when client convar is disabled
10 Months Ago
Remove debug logging from copy paste
10 Months Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
10 Months Ago
Battering ram door loading
10 Months Ago
merge from fix_quick_craft_multiple -> main
10 Months Ago
Restore propane bomb world model
10 Months Ago
▆▍▇▇▌▄▆▆ ▍▋▍ ▉▉▆▍▆▊▆ ▊▄▅▇▄ ▇▇▆▍█▇▇ ▄▋▅▍▋ ▄▌▆▆ ▅▌▇▊▄▋▌▅
10 Months Ago
merge from main
10 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
10 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
10 Months Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
10 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
10 Months Ago
mutelist_expose_steamid -> main
10 Months Ago
Expose users steam ids on chat.mutelist
10 Months Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
10 Months Ago
More building volume changes to try and allow door placement
10 Months Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
10 Months Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
10 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower