128,700 Commits over 4,201 Days - 1.28cph!

21 Days Ago
Reduce cannon ball damage
21 Days Ago
merge from halloween2025
21 Days Ago
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21 Days Ago
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21 Days Ago
Fix missing boat building station deployment mesh
21 Days Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
21 Days Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
21 Days Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
21 Days Ago
fixed erroneously committed files
21 Days Ago
merge from main
21 Days Ago
boat building station collision mesh + prefab update
21 Days Ago
adjusted rpg incendiary ammo model rotation
21 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
21 Days Ago
merge from naval_update
21 Days Ago
RPG7 - updated blockout mesh
21 Days Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
21 Days Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
21 Days Ago
exported small engine anims
21 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
21 Days Ago
merge from Charity_plushies
21 Days Ago
plushie volumes
21 Days Ago
gameplay pass
21 Days Ago
Merge from parent
21 Days Ago
Merge from cannon_improvements
21 Days Ago
Merge from parent
21 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
21 Days Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
21 Days Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
21 Days Ago
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21 Days Ago
Buildfix: get rid of dead code call Tests: editor compiles
21 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
21 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
21 Days Ago
merge from store_atlases/v2
21 Days Ago
Fixed some store blurry icons
21 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
21 Days Ago
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21 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
21 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
21 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
21 Days Ago
Compile errors
21 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
21 Days Ago
Add more profiling
21 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
21 Days Ago
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21 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar