157,512 Commits over 4,536 Days - 1.45cph!

1 Year Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
1 Year Ago
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1 Year Ago
merge from Charity_plushie2
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
merge from drone_storage_hotfix
1 Year Ago
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1 Year Ago
merge from monument_notification_sounds
1 Year Ago
deleted old saved shorevector texture
1 Year Ago
Fix small engine deployment
1 Year Ago
moved shorevector baking to the Tropical1 scene and reran s2p
1 Year Ago
DeepSeaIsland set its trees to the deep sea global network group
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
1 Year Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
1 Year Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
1 Year Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
1 Year Ago
add store images for decor pack
1 Year Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
1 Year Ago
rebaked shorevectors
1 Year Ago
merge from deep_sea
1 Year Ago
Tidied up scene hierarchy - floating city 3
1 Year Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
1 Year Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
1 Year Ago
Merge from small_ramp
1 Year Ago
merge from deep_sea
1 Year Ago
updated naval small ramp animations
1 Year Ago
Scaled the deep sea marker, so it fits when the portal spawns south
1 Year Ago
Merge from parent
1 Year Ago
Re-export animation to remove cannon offset
1 Year Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
1 Year Ago
Commit to single render method (previous "test version"), removing menu options.
1 Year Ago
merge from naval_update
1 Year Ago
Added bed to render scene
1 Year Ago
merge from deployguidedraw_nre_fix
1 Year Ago
Prefab with WIP FX.
1 Year Ago
Ship cannon WIP.
1 Year Ago
FX Progress Cannon AO not sRGB space.
1 Year Ago
Use additive blend and alpha max for heights should solve height blending issues
1 Year Ago
fix deployguide nre when holding tripod spotlight
1 Year Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
1 Year Ago
Casino barge exterior dressing progress
1 Year Ago
merge from potential_guide_artifact_fix
1 Year Ago
potential mesh guide artifacting workaround
1 Year Ago
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1 Year Ago
Update: Integrate the new AnalyticsManager into existing logic - Guarded by `analytics.usev2` (default off for now) - Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops) - Added global `analytics.dryrun` and `analytics.log` Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. Tests: used above switches and monitored data flow.
1 Year Ago
Add field for setting description of workshop submissions
1 Year Ago
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1 Year Ago
merge from skinviewer_streaming_fix