157,472 Commits over 4,536 Days - 1.45cph!

2 Years Ago
-Shield Prefabs
2 Years Ago
-Shield world model prefab + LOD and pivot changes
2 Years Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
2 Years Ago
Fix fireball isStationary compile error when compiling in None mode
2 Years Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
2 Years Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
2 Years Ago
Enable divesite_plane_COL r/w
2 Years Ago
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2 Years Ago
Blunderbuss + frontier hatchet backpack offsets
2 Years Ago
Merge from hill_cliffs_splat
2 Years Ago
Merge from world_update_2
2 Years Ago
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2 Years Ago
Rock splat removal added to coastal cliffs
2 Years Ago
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2 Years Ago
Fix fireball not be set to rest when it should have been
2 Years Ago
reinforced wood shield blockout
2 Years Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
2 Years Ago
Reenabled LODs on hill cliffs
2 Years Ago
TerrainSplatRemove
2 Years Ago
Added TerrainSplatRemove to all hill cliffs
2 Years Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
2 Years Ago
Fixed PlaceCliffsUniform not spawning below 0
2 Years Ago
Merge from main
2 Years Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
2 Years Ago
Fixed vending machine skins being rendered as beanie hat
2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
merge from world_update_2
2 Years Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
2 Years Ago
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2 Years Ago
HCR viewmodel - Corrected slightly offset ironsights
2 Years Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
2 Years Ago
testing cloud improvements
2 Years Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
2 Years Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
2 Years Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
2 Years Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
2 Years Ago
adjust hcr firerate
2 Years Ago
hcr wip stats
2 Years Ago
merge from fix_monument_scenes_client_entities -> main
2 Years Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
2 Years Ago
Fixed airfield sometimes spawning too close to river
2 Years Ago
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2 Years Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
2 Years Ago
Fixed underwater specular on terrain
2 Years Ago
HCR viewmodel - removed sway from ADS fire anim
2 Years Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
2 Years Ago
merge from br-zone-water
2 Years Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
2 Years Ago
merge from main
2 Years Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.